Player Matchup

Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CanadianHero14
Hachiman
Level 69
God Stats
0W - 1L
1,777 SR
Queue Stats
13W - 13L
1,397 Elo+
Party 3
Fenrir
Fenrir
Gadiboi
Fenrir
Level 44
God Stats
0W - 2L
1,233 SR
Queue Stats
2W - 11L
1,136 Elo+
Solo
Cerberus
Cerberus
GucciusMaxiumus4
Cerberus
Level 16
God Stats
2W - 4L
1,385 SR
Queue Stats
2W - 5L
1,278 Elo+
Party 3
Zeus
Zeus
Keough63
Zeus
Level 56
God Stats
3W - 6L
1,500 SR
Queue Stats
62W - 47L
1,335 Elo+
Solo
Team Averages
Level 55
1,479 SR
1,329 Elo+

VS

Team Averages
Level 100
1,432 SR
1,430 Elo+
Chiron
Chiron
 
Chiron
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Alpha_Lupi_XX
Zeus
Level 84
God Stats
3W - 2L
1,415 SR
Queue Stats
215W - 277L
1,349 Elo+
Party 1
Loki
Loki
OG_SNIPER
Loki
Level 69
God Stats
27W - 32L
1,538 SR
Queue Stats
280W - 324L
1,420 Elo+
Party 1
Ymir
Ymir
Slamstrike
Ymir
Level 160
God Stats
88W - 83L
1,500 SR
Queue Stats
102W - 100L
1,420 Elo+
Party 2
Bellona
Bellona
SnapzCapone42
Bellona
Level 84
God Stats
13W - 25L
1,206 SR
Queue Stats
90W - 111L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 3 / 0
6,462
497
6,392
12,963
8,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
10
1 / 2 / 1
5,673
436
4,556
8,047
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Gadiboi
Fenrir
9
0 / 5 / 2
5,911
455
1,716
11,455
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
6,272
482
2,935
6,708
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
10
2 / 1 / 0
6,207
477
1,308
3,029
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
1 / 1 / 1
6,311
485
6,798
5,160
1,816
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 2
7,293
561
3,410
5,634
1,907
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
13
5 / 0 / 2
7,729
595
4,127
6,445
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 0
6,294
484
4,031
11,858
5,818
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
13
2 / 0 / 1
7,695
592
6,751
7,839
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
12
12
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
W
Chiron
 
Chiron
1
1
1
1.5
W
3
3
2
1.33
L
Hachiman
1
2
1
0.75
L
Fenrir
Gadiboi
Fenrir
0
5
2
0.2
L
1
1
1
1.5
L
Zeus
2
1
0
2
W
Loki
5
0
2
6
W
1
1
0
1
W
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
25,117
42,202
Taken
36,936
21,539
Mitigated
21,042
12,992
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,392
2,204
0
3,466
12,963
8,257
0
761
11,582
0
44,522
W
Chiron
 
Chiron
6,798
1,444
893
1,027
5,160
1,816
848
543
4,617
0
36,246
W
3,410
943
0
406
5,634
1,907
462
772
4,862
45,644
0
L
Hachiman
4,556
2,873
0
3,031
8,047
2,590
0
2,443
5,604
0
36,115
L
Fenrir
Gadiboi
Fenrir
1,716
282
0
3,370
11,455
4,479
180
2,265
9,190
0
31,802
L
2,935
162
0
2,513
6,708
5,378
0
1,901
4,807
19,086
0
L
Zeus
1,308
321
0
612
3,029
835
0
71
2,958
29,798
0
W
Loki
4,127
1,081
0
0
6,445
2,516
192
709
5,736
0
52,511
W
4,031
62
1,189
4,546
11,858
5,818
13
2,219
9,639
32,603
0
W
Bellona
6,751
2,230
0
2,091
7,839
8,985
588
0
7,839
0
57,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
35,322
289
Minions Killed
408
0
Camps Cleared
0
1,068,302
Distance Traveled
1,247,274
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,462
497
72
6
0
270,562
5
W
Chiron
6,311
485
66
5
0
239,967
1
W
Zeus
7,293
561
92
7
0
238,328
1
L
Hachiman
5,673
436
69
5
0
201,314
3
L
Fenrir
5,911
455
57
4
0
239,266
0
L
Cerberus
6,272
482
32
2
0
220,145
0
L
Zeus
6,207
477
59
5
0
137,015
1
W
Loki
7,729
595
82
6
0
293,143
0
W
Ymir
6,294
484
45
3
0
236,470
0
W
Bellona
7,695
592
123
9
0
239,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role