Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Netinho2695
Geb
Level 68
God Stats
3W - 2L
1,530 SR
Queue Stats
142W - 173L
1,435 Elo+
Solo
Tyr
Tyr
Spider-man-verso
Tyr
Level 81
God Stats
16W - 17L
1,315 SR
Queue Stats
107W - 117L
1,415 Elo+
Party 1
Eset
Eset
cinturao_palmar
Eset
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,168 Elo+
Party 1
Team Averages
Level 79
1,469 SR
1,404 Elo+

VS

Team Averages
Level 68
1,469 SR
1,411 Elo+
Kali
Kali
FlintFs
Kali
Level 48
God Stats
3W - 2L
1,253 SR
Queue Stats
35W - 36L
1,458 Elo+
Solo
Chang'e
Chang'e
KelvinLeviBR
Chang'e
Level 86
God Stats
19W - 18L
1,615 SR
Queue Stats
201W - 199L
1,418 Elo+
Solo
Bakasura
Bakasura
eleonel-_-pro2
Bakasura
Level 40
God Stats
6W - 6L
1,285 SR
Queue Stats
56W - 75L
1,381 Elo+
Solo
Merlin
Merlin
lordsanderBR
Merlin
Level 118
God Stats
12W - 7L
1,691 SR
Queue Stats
203W - 236L
1,486 Elo+
Solo
Hachiman
Hachiman
m41ckbr
Hachiman
Level 49
God Stats
4W - 6L
1,500 SR
Queue Stats
287W - 383L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
5 / 3 / 1
7,715
514
10,603
12,369
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
 
Rama
11
0 / 3 / 2
6,743
450
4,747
10,900
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 0 / 4
7,320
488
4,174
10,795
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 1
7,139
476
1,113
11,883
8,100
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 1
6,485
432
2,361
8,737
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
FlintFs
Kali
13
6 / 1 / 3
8,416
561
7,906
11,274
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
KelvinLeviBR
Chang'e
13
1 / 2 / 2
8,310
554
9,275
7,649
6,465
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
13
4 / 1 / 1
7,680
512
5,067
9,089
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
12
1 / 4 / 5
7,490
499
8,780
9,405
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
m41ckbr
Hachiman
12
1 / 2 / 0
7,069
471
7,092
8,791
3,232
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
8
Kills
13
13
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
3
1
1.83
L
Rama
 
Rama
0
3
2
0.33
W
Kali
FlintFs
Kali
6
1
3
7.5
W
Chang'e
KelvinLeviBR
Chang'e
1
2
2
1
L
2
0
4
4
L
0
3
1
0.17
L
1
4
1
0.38
W
Bakasura
4
1
1
4.5
W
Merlin
1
4
5
0.88
W
Hachiman
m41ckbr
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,998
Damage
38,120
54,684
Taken
46,208
29,663
Mitigated
22,406
12,047
Healing
14,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
10,603
3,067
0
4,383
12,369
4,939
28
4,013
8,301
0
46,603
L
Rama
 
Rama
4,747
3,971
0
2,649
10,900
4,317
0
2,583
8,120
0
42,501
W
Kali
FlintFs
Kali
7,906
4,146
0
2,593
11,274
4,608
0
1,168
9,902
0
54,345
W
Chang'e
KelvinLeviBR
Chang'e
9,275
789
675
3,592
7,649
6,465
263
309
7,340
63,519
0
L
4,174
162
0
1,858
10,795
8,646
0
3,137
7,128
21,860
0
L
1,113
140
0
2,844
11,883
8,100
0
4,708
6,730
0
46,791
L
2,361
386
0
313
8,737
3,661
0
3,614
5,043
26,725
0
W
Bakasura
5,067
2,855
0
4,148
9,089
4,485
0
709
8,380
0
46,309
W
Merlin
8,780
636
0
954
9,405
3,616
1,322
2,706
6,699
46,266
0
W
Hachiman
m41ckbr
Hachiman
7,092
4,115
0
3,024
8,791
3,232
616
1,643
7,148
0
50,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,402
Gold Earned
38,965
316
Minions Killed
444
0
Camps Cleared
0
1,449,852
Distance Traveled
1,477,799
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,715
514
84
6
0
336,329
3
L
Rama
6,743
450
77
5
0
259,743
4
W
Kali
8,416
561
85
6
0
349,586
3
W
Chang'e
8,310
554
124
8
0
276,338
5
L
Geb
7,320
488
20
1
0
299,068
2
L
Tyr
7,139
476
82
5
0
288,138
0
L
Eset
6,485
432
53
4
0
266,574
6
W
Bakasura
7,680
512
85
6
0
340,123
2
W
Merlin
7,490
499
77
5
0
248,482
4
W
Hachiman
7,069
471
73
5
0
263,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role