Player Matchup

Sylvanus
Sylvanus
JC_Otaku91
Sylvanus
Level 115
God Stats
1W - 6L
1,600 SR
Queue Stats
38W - 57L
1,411 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MochaQuarantini
Ah Muzen Cab
Level 119
God Stats
67W - 60L
1,697 SR
Queue Stats
256W - 243L
1,589 Elo+
Solo
Achilles
Achilles
Nejifan86
Achilles
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,566 Elo+
Party 1
Kali
Kali
TooflessOtaku
Kali
Level 108
God Stats
0W - 3L
1,291 SR
Queue Stats
21W - 38L
1,242 Elo+
Party 1
Hera
Hera
forestking96
Hera
Level 45
God Stats
55W - 63L
1,126 SR
Queue Stats
157W - 203L
1,397 Elo+
Solo
Team Averages
Level 108
1,443 SR
1,441 Elo+

VS

Team Averages
Level 126
1,696 SR
1,487 Elo+
Medusa
Medusa
Dareck666
Medusa
Level 157
God Stats
7W - 4L
1,787 SR
Queue Stats
430W - 457L
1,580 Elo+
Solo
Chaac
Chaac
Goldenvison
Chaac
Level 128
God Stats
12W - 14L
1,574 SR
Queue Stats
154W - 202L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
KSymp007
Kuzenbo
Level 127
God Stats
1W - 2L
1,431 SR
Queue Stats
13W - 18L
1,400 Elo+
Party 2
Merlin
Merlin
jMarsh_88
Merlin
Level 104
God Stats
2W - 1L
1,773 SR
Queue Stats
26W - 27L
1,502 Elo+
Party 2
Awilix
Awilix
nova5448
Awilix
Level 116
God Stats
5W - 1L
1,914 SR
Queue Stats
113W - 108L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JC_Otaku91
Sylvanus
18
1 / 2 / 4
10,498
656
8,114
19,572
28,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
MochaQuarantini
Ah Muzen Cab
19
3 / 5 / 4
12,457
779
18,415
16,738
9,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Nejifan86
Achilles
18
3 / 7 / 5
11,095
693
12,654
24,176
29,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 5 / 3
10,550
659
12,071
23,736
13,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
4 / 6 / 2
11,024
689
15,184
17,063
8,766
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dareck666
Medusa
20
11 / 3 / 7
13,236
827
23,065
16,040
9,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

20
7 / 2 / 11
12,950
809
16,951
23,305
27,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
KSymp007
Kuzenbo
18
0 / 2 / 11
12,021
751
9,417
20,056
35,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
jMarsh_88
Merlin
19
2 / 3 / 13
12,174
761
16,674
16,365
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
nova5448
Awilix
20
5 / 2 / 9
12,475
780
16,016
17,700
9,257
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
11
Kills
25
25
Deaths
12
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dareck666
Medusa
11
3
7
4.83
W
7
2
11
6.25
L
Sylvanus
JC_Otaku91
Sylvanus
1
2
4
1.5
W
Kuzenbo
KSymp007
Kuzenbo
0
2
11
2.75
L
Ah Muzen Cab
MochaQuarantini
Ah Muzen Cab
3
5
4
1
L
Achilles
Nejifan86
Achilles
3
7
5
0.79
L
0
5
3
0.3
L
4
6
2
0.83
W
Merlin
jMarsh_88
Merlin
2
3
13
2.83
W
Awilix
nova5448
Awilix
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,438
Damage
82,123
101,285
Taken
93,466
89,662
Mitigated
89,721
20,941
Healing
17,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dareck666
Medusa
23,065
12,832
0
3,871
16,040
9,424
1,313
3,441
12,599
0
66,756
W
16,951
4,682
0
7,919
23,305
27,273
2,091
5,781
17,524
0
50,770
L
Sylvanus
JC_Otaku91
Sylvanus
8,114
1,475
3,441
5,194
19,572
28,955
186
5,269
14,303
22,332
0
W
Kuzenbo
KSymp007
Kuzenbo
9,417
3,046
0
1,288
20,056
35,721
176
4,399
14,129
25,293
0
L
Ah Muzen Cab
MochaQuarantini
Ah Muzen Cab
18,415
4,818
0
3,769
16,738
9,300
1,093
4,719
12,019
0
72,059
L
Achilles
Nejifan86
Achilles
12,654
1,764
25
1,804
24,176
29,336
88
6,328
17,848
0
30,269
L
12,071
4,960
0
4,716
23,736
13,305
383
6,125
17,611
0
45,872
L
15,184
4,416
562
1,430
17,063
8,766
438
3,650
13,413
42,104
0
W
Merlin
jMarsh_88
Merlin
16,674
482
0
1,540
16,365
8,046
1,374
4,620
11,745
67,211
0
W
Awilix
nova5448
Awilix
16,016
6,170
0
2,719
17,700
9,257
1,035
5,057
12,643
0
51,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,624
Gold Earned
62,856
315
Minions Killed
394
0
Camps Cleared
0
1,526,226
Distance Traveled
1,781,061
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,236
827
119
7
0
331,559
8
W
Chaac
12,950
809
80
5
0
343,653
3
L
Sylvanus
10,498
656
21
1
0
297,208
0
W
Kuzenbo
12,021
751
26
2
0
385,330
0
L
Ah Muzen Cab
12,457
779
112
7
0
298,581
3
L
Achilles
11,095
693
36
2
0
318,879
1
L
Kali
10,550
659
68
4
0
335,806
0
L
Hera
11,024
689
78
5
0
275,752
3
W
Merlin
12,174
761
111
7
0
352,228
0
W
Awilix
12,475
780
58
4
0
368,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role