Player Matchup

King Arthur
King Arthur
DoinksInAmish22
King Arthur
Level 24
God Stats
0W - 4L
1,150 SR
Queue Stats
28W - 28L
1,551 Elo+
Party 1
Mercury
Mercury
UndyingNoxian
Mercury
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,599 Elo+
Party 1
Heimdallr
Heimdallr
tony10798
Heimdallr
Level 64
God Stats
0W - 3L
1,141 SR
Queue Stats
42W - 43L
1,543 Elo+
Party 1
Team Averages
Level 48
1,264 SR
1,564 Elo+

VS

Team Averages
Level 76
1,706 SR
1,523 Elo+
Da Ji
Da Ji
 
Da Ji
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
FloridaTemp
Rama
Level 8
God Stats
1W - 0L
1,949 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
MrSteak94
Kukulkan
Level 88
God Stats
5W - 5L
1,670 SR
Queue Stats
63W - 69L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoinksInAmish22
King Arthur
11
1 / 5 / 3
6,477
720
5,257
12,207
9,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
8
0 / 6 / 3
5,768
641
2,733
9,380
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
tony10798
Heimdallr
12
5 / 6 / 1
8,017
891
7,035
12,378
5,465
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
13 / 1 / 4
8,570
952
11,846
10,768
7,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 15
7,349
817
9,226
8,961
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
MrSteak94
Kukulkan
12
2 / 2 / 14
7,414
824
8,191
6,345
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
17
17
Deaths
6
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
13
1
4
15
L
King Arthur
DoinksInAmish22
King Arthur
1
5
3
0.5
W
2
3
15
3.17
W
Kukulkan
MrSteak94
Kukulkan
2
2
14
4.5
L
Mercury
0
6
3
0.25
L
Heimdallr
tony10798
Heimdallr
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,025
Damage
29,263
33,965
Taken
26,074
18,121
Mitigated
14,215
2,144
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,846
3,271
0
3,220
10,768
7,753
358
212
10,556
0
20,891
L
King Arthur
DoinksInAmish22
King Arthur
5,257
728
105
1,219
12,207
9,395
0
4,347
7,860
0
13,343
W
9,226
6,478
0
1,203
8,961
3,870
1,707
257
8,704
0
27,760
W
Kukulkan
MrSteak94
Kukulkan
8,191
567
0
1,145
6,345
2,592
794
97
6,237
30,641
0
L
Mercury
2,733
1,340
0
289
9,380
3,261
0
1,600
7,780
0
9,837
L
Heimdallr
tony10798
Heimdallr
7,035
2,695
0
531
12,378
5,465
0
2,331
10,047
0
23,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,262
Gold Earned
23,333
55
Minions Killed
110
1
Camps Cleared
8
467,617
Distance Traveled
554,470
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,570
952
24
3
2
214,612
2
L
King Arthur
6,477
720
14
2
0
162,795
2
W
Rama
7,349
817
36
4
4
153,811
0
W
Kukulkan
7,414
824
50
6
2
186,047
1
L
Mercury
5,768
641
14
2
0
163,791
1
L
Heimdallr
8,017
891
27
3
1
141,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role