Player Matchup

Heimdallr
Heimdallr
Atleast10babies
Heimdallr
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 283L
1,315 Elo+
Party 1
Sol
Sol
Coal2Crazy
Sol
Level 29
God Stats
29W - 29L
1,509 SR
Queue Stats
58W - 152L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
Rgraven24
Sun Wukong
Level 29
God Stats
1W - 4L
1,173 SR
Queue Stats
47W - 113L
1,359 Elo+
Party 1
Team Averages
Level 34
1,394 SR
1,329 Elo+

VS

Team Averages
Level 75
1,796 SR
1,147 Elo+
Jormungandr
Jormungandr
MantiCoPro
Jormungandr
Level 83
God Stats
3W - 1L
1,944 SR
Queue Stats
21W - 26L
1,323 Elo+
Party 2
Persephone
Persephone
Pyrrion
Persephone
Level 128
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 3L
1,060 Elo+
Party 2
Nemesis
Nemesis
tylord121
Nemesis
Level 15
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 3L
1,060 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Atleast10babies
Heimdallr
17
0 / 8 / 5
11,996
571
9,881
23,074
10,095
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 4 / 2
12,670
603
26,043
21,609
9,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Rgraven24
Sun Wukong
18
3 / 6 / 1
12,847
612
13,510
33,246
33,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MantiCoPro
Jormungandr
19
5 / 1 / 11
14,274
680
19,058
27,379
37,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
Pyrrion
Persephone
20
9 / 0 / 8
15,555
741
32,907
17,675
8,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
tylord121
Nemesis
18
4 / 4 / 10
14,086
671
16,964
21,698
15,312
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
5
Kills
18
18
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Atleast10babies
Heimdallr
0
8
5
0.31
L
2
4
2
0.75
W
Jormungandr
MantiCoPro
Jormungandr
5
1
11
10.5
W
Persephone
Pyrrion
Persephone
9
0
8
13
L
Sun Wukong
Rgraven24
Sun Wukong
3
6
1
0.58
W
Nemesis
tylord121
Nemesis
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,434
Damage
68,929
77,929
Taken
66,752
52,421
Mitigated
61,503
18,266
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Atleast10babies
Heimdallr
9,881
2,428
0
2,338
23,074
10,095
618
17,899
5,175
0
28,552
L
26,043
7,456
0
9,483
21,609
9,098
716
18,439
3,170
67,814
0
W
Jormungandr
MantiCoPro
Jormungandr
19,058
6,544
1,038
2,432
27,379
37,207
1,154
10,700
16,539
68,709
0
W
Persephone
Pyrrion
Persephone
32,907
2,610
95
6,171
17,675
8,984
1,718
6,932
10,743
87,662
0
L
Sun Wukong
Rgraven24
Sun Wukong
13,510
2,973
0
6,445
33,246
33,228
0
15,872
17,374
0
66,457
W
Nemesis
tylord121
Nemesis
16,964
8,642
973
2,836
21,698
15,312
196
9,079
12,619
0
32,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
43,915
216
Minions Killed
210
10
Camps Cleared
7
1,103,896
Distance Traveled
1,235,073
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,996
571
33
2
3
370,071
0
L
Sol
12,670
603
91
4
6
339,757
2
W
Jormungandr
14,274
680
88
4
5
395,098
1
W
Persephone
15,555
741
100
5
2
382,749
0
L
Sun Wukong
12,847
612
92
4
1
394,068
0
W
Nemesis
14,086
671
22
1
0
457,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role