Player Matchup

Sun Wukong
Sun Wukong
Juweel
Sun Wukong
Level 129
God Stats
3W - 3L
1,515 SR
Queue Stats
479W - 405L
1,740 Elo+
Solo
Baron Samedi
Baron Samedi
OppDestroya
Baron Samedi
Level 118
God Stats
4W - 3L
1,677 SR
Queue Stats
21W - 17L
1,643 Elo+
Party 1
Tyr
Tyr
Snuckzu
Tyr
Level 113
God Stats
5W - 4L
1,611 SR
Queue Stats
142W - 92L
1,591 Elo+
Party 1
Team Averages
Level 120
1,601 SR
1,658 Elo+

VS

Team Averages
Level 120
1,774 SR
1,713 Elo+
Chernobog
Chernobog
Eliasolof
Chernobog
Level 89
God Stats
1W - 1L
1,726 SR
Queue Stats
91W - 50L
1,626 Elo+
Party 2
Geb
Geb
SenseiMuz
Geb
Level 124
God Stats
3W - 0L
1,774 SR
Queue Stats
38W - 20L
1,744 Elo+
Party 2
Mulan
Mulan
TripleCCC1
Mulan
Level 148
God Stats
22W - 6L
1,823 SR
Queue Stats
91W - 52L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Juweel
Sun Wukong
19
5 / 6 / 8
14,216
677
25,789
34,058
34,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
OppDestroya
Baron Samedi
16
3 / 4 / 7
13,305
634
15,890
12,651
6,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
19
6 / 5 / 7
14,515
691
22,657
29,868
39,355
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Eliasolof
Chernobog
20
6 / 4 / 6
15,506
738
21,946
18,961
12,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 5 / 13
13,266
632
19,285
28,808
25,441
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
19
8 / 5 / 6
15,254
726
23,615
27,995
36,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
14
Kills
15
15
Deaths
14
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Eliasolof
Chernobog
6
4
6
2.25
L
Sun Wukong
Juweel
Sun Wukong
5
6
8
1.5
L
Baron Samedi
OppDestroya
Baron Samedi
3
4
7
1.63
W
1
5
13
1.5
L
Tyr
6
5
7
1.9
W
Mulan
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,336
Damage
64,846
76,577
Taken
75,764
80,796
Mitigated
74,237
25,855
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Eliasolof
Chernobog
21,946
15,375
0
5,641
18,961
12,376
1,065
2,326
16,635
0
106,445
L
Sun Wukong
Juweel
Sun Wukong
25,789
2,624
0
12,004
34,058
34,627
958
8,326
25,732
0
64,966
L
Baron Samedi
OppDestroya
Baron Samedi
15,890
718
3,198
3,441
12,651
6,814
1,044
3,641
9,010
48,092
0
W
19,285
1,754
0
4,504
28,808
25,441
350
7,754
21,054
49,243
0
L
Tyr
22,657
2,756
0
7,212
29,868
39,355
766
8,082
21,786
0
48,969
W
Mulan
23,615
4,429
0
8,354
27,995
36,420
575
6,227
21,768
861
54,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,036
Gold Earned
44,026
202
Minions Killed
230
8
Camps Cleared
9
1,042,836
Distance Traveled
1,116,178
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
15,506
738
163
8
7
350,562
4
L
Sun Wukong
14,216
677
57
3
4
406,668
1
L
Baron Samedi
13,305
634
84
4
3
242,624
3
W
Geb
13,266
632
23
1
1
376,776
3
L
Tyr
14,515
691
61
3
1
393,544
4
W
Mulan
15,254
726
44
2
1
388,840
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role