Player Matchup

Tyr
Tyr
Asigmatism
Tyr
Level 148
God Stats
5W - 3L
1,749 SR
Queue Stats
77W - 72L
1,619 Elo+
Party 2
Hou Yi
Hou Yi
ChillASSASSIN88
Hou Yi
Level 129
God Stats
6W - 3L
1,839 SR
Queue Stats
80W - 75L
1,580 Elo+
Solo
Nu Wa
Nu Wa
SmokeDaddyz
Nu Wa
Level 6
God Stats
5W - 7L
1,829 SR
Queue Stats
56W - 82L
1,874 Elo+
Solo
Bellona
Bellona
ThundarahDynama
Bellona
Level 115
God Stats
1W - 1L
1,752 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
WiseOwOreo
Cliodhna
Level 105
God Stats
5W - 2L
1,680 SR
Queue Stats
11W - 10L
1,518 Elo+
Party 2
Team Averages
Level 101
1,770 SR
1,618 Elo+

VS

Team Averages
Level 66
1,578 SR
1,591 Elo+
Ra
Ra
 
Ra
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GodPhenom
Nemesis
Level 68
God Stats
3W - 1L
1,568 SR
Queue Stats
45W - 40L
1,543 Elo+
Party 1
Lancelot
Lancelot
Oldanfat2
Lancelot
Level 102
God Stats
0W - 2L
1,832 SR
Queue Stats
18W - 17L
1,664 Elo+
Solo
Khepri
Khepri
SilentLordNar
Khepri
Level 66
God Stats
2W - 3L
1,490 SR
Queue Stats
55W - 30L
1,687 Elo+
Party 1
Medusa
Medusa
tropicallemon
Medusa
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 29L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 8
9,592
685
9,495
16,271
19,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

18
3 / 0 / 5
10,235
731
10,160
9,213
4,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
0 / 1 / 8
9,854
704
10,945
6,283
2,323
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 5
9,733
695
11,490
12,885
12,164
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
WiseOwOreo
Cliodhna
16
5 / 3 / 6
9,796
700
12,336
10,418
5,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 2 / 4
9,556
683
12,192
13,849
7,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
GodPhenom
Nemesis
13
0 / 5 / 3
8,142
582
5,234
14,170
8,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Lancelot
Oldanfat2
Lancelot
14
1 / 5 / 1
8,578
613
6,573
14,820
11,001
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 1 / 2
9,657
690
5,799
12,988
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
1 / 1 / 2
9,298
664
7,289
8,590
5,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
14
Kills
5
6
Deaths
14
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
4
1.5
W
2
1
8
6
W
3
0
5
5.5
L
Nemesis
GodPhenom
Nemesis
0
5
3
0.3
L
Lancelot
Oldanfat2
Lancelot
1
5
1
0.3
L
2
1
2
3
W
0
1
8
4
W
4
1
5
6.5
W
Cliodhna
WiseOwOreo
Cliodhna
5
3
6
2.67
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,426
Damage
37,087
55,070
Taken
64,417
43,610
Mitigated
48,887
14,941
Healing
15,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,192
1,240
2,713
5,466
13,849
7,651
0
2,552
11,167
64,779
0
W
9,495
940
277
4,559
16,271
19,964
0
6,178
10,093
0
26,568
W
10,160
5,215
0
5,400
9,213
4,030
1,801
2,288
6,925
0
51,223
L
Nemesis
GodPhenom
Nemesis
5,234
2,227
0
1,896
14,170
8,233
0
1,470
12,668
0
15,032
L
Lancelot
Oldanfat2
Lancelot
6,573
467
45
820
14,820
11,001
0
1,731
13,013
0
24,331
L
5,799
334
798
2,259
12,988
16,837
0
2,538
10,192
17,321
0
W
10,945
2,923
60
1,274
6,283
2,323
922
1,014
5,269
48,105
0
W
11,490
2,704
0
1,368
12,885
12,164
425
5,048
7,837
0
27,868
W
Cliodhna
WiseOwOreo
Cliodhna
12,336
84
0
2,003
10,418
5,129
434
3,463
6,955
0
31,362
L
7,289
3,089
0
1,196
8,590
5,165
0
2,489
5,931
0
38,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,210
Gold Earned
45,231
269
Minions Killed
250
0
Camps Cleared
0
1,446,643
Distance Traveled
1,448,608
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,556
683
108
8
0
308,457
1
W
Tyr
9,592
685
27
2
0
298,288
1
W
Hou Yi
10,235
731
98
7
0
277,850
6
L
Nemesis
8,142
582
19
1
0
252,035
0
L
Lancelot
8,578
613
39
3
0
305,768
5
L
Khepri
9,657
690
16
1
0
307,245
4
W
Nu Wa
9,854
704
70
5
0
264,147
8
W
Bellona
9,733
695
41
3
0
301,154
1
W
Cliodhna
9,796
700
33
2
0
305,204
2
L
Medusa
9,298
664
68
5
0
275,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role