Player Matchup

Osiris
Osiris
BigTommo123
Osiris
Level 29
God Stats
11W - 11L
1,457 SR
Queue Stats
173W - 159L
1,447 Elo+
Party 4
Baron Samedi
Baron Samedi
GraniteGamer
Baron Samedi
Level 119
God Stats
10W - 8L
1,527 SR
Queue Stats
402W - 402L
1,430 Elo+
Party 4
Lancelot
Lancelot
Gstormrider
Lancelot
Level 63
God Stats
13W - 7L
1,939 SR
Queue Stats
294W - 281L
1,485 Elo+
Party 4
Kuzenbo
Kuzenbo
RonaldoTilt
Kuzenbo
Level 29
God Stats
5W - 6L
1,368 SR
Queue Stats
64W - 68L
1,459 Elo+
Party 2
Anhur
Anhur
TheXgamerproX
Anhur
Level 81
God Stats
2W - 0L
1,719 SR
Queue Stats
115W - 124L
1,468 Elo+
Party 2
Team Averages
Level 64
1,602 SR
1,458 Elo+

VS

Team Averages
Level 63
1,388 SR
1,492 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
CarryKidYourWelc
Guan Yu
Level 24
God Stats
0W - 2L
1,278 SR
Queue Stats
9W - 14L
1,326 Elo+
Party 1
Artemis
Artemis
Hadoufin
Artemis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,427 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LeonardoSimple
Kumbhakarna
Level 23
God Stats
0W - 1L
1,350 SR
Queue Stats
2W - 1L
1,793 Elo+
Party 3
Thanatos
Thanatos
richrichard6390
Thanatos
Level 102
God Stats
4W - 9L
1,313 SR
Queue Stats
160W - 183L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
4 / 0 / 1
6,940
631
6,258
6,352
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
GraniteGamer
Baron Samedi
12
1 / 0 / 6
6,866
624
5,371
4,888
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Gstormrider
Lancelot
12
8 / 0 / 0
7,175
652
4,210
5,249
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
RonaldoTilt
Kuzenbo
9
0 / 2 / 3
5,720
520
2,294
8,599
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 3 / 1
5,326
484
2,323
5,728
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 1
5,214
474
3,418
3,250
1,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,800
436
2,378
7,363
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Hadoufin
Artemis
8
0 / 2 / 2
4,741
431
4,585
5,451
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
LeonardoSimple
Kumbhakarna
7
0 / 1 / 5
4,775
434
1,794
6,408
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
9
5 / 6 / 0
5,498
500
5,295
11,662
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
14
Kills
5
5
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Osiris
4
0
1
4.5
L
0
3
0
0
W
Baron Samedi
GraniteGamer
Baron Samedi
1
0
6
4
W
Lancelot
Gstormrider
Lancelot
8
0
0
8
L
Artemis
Hadoufin
Artemis
0
2
2
0.5
L
Kumbhakarna
LeonardoSimple
Kumbhakarna
0
1
5
2.5
W
Kuzenbo
RonaldoTilt
Kuzenbo
0
2
3
0.75
W
1
3
1
0.5
L
Thanatos
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,456
Damage
17,470
30,816
Taken
34,134
15,299
Mitigated
17,877
12,351
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,418
924
0
0
3,250
1,125
156
1,623
1,490
39,353
0
W
Osiris
6,258
2,056
0
3,481
6,352
2,969
144
288
5,639
0
43,204
L
2,378
157
50
2,980
7,363
6,876
0
410
6,903
0
21,605
W
Baron Samedi
GraniteGamer
Baron Samedi
5,371
697
543
2,271
4,888
2,296
0
1,675
3,213
48,340
0
W
Lancelot
Gstormrider
Lancelot
4,210
531
0
2,798
5,249
2,103
0
963
4,286
0
42,039
L
Artemis
Hadoufin
Artemis
4,585
2,362
0
1,000
5,451
1,774
324
1,618
3,823
0
27,409
L
Kumbhakarna
LeonardoSimple
Kumbhakarna
1,794
284
0
444
6,408
3,894
0
997
5,365
10,323
0
W
Kuzenbo
RonaldoTilt
Kuzenbo
2,294
1,000
206
2,292
8,599
6,345
0
911
7,688
12,760
0
W
2,323
1,125
0
760
5,728
1,586
0
1,375
4,353
0
33,682
L
Thanatos
5,295
1,834
0
6,810
11,662
4,208
0
2,628
8,888
0
23,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,027
Gold Earned
25,028
343
Minions Killed
183
0
Camps Cleared
0
1,060,897
Distance Traveled
932,345
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,214
474
60
5
0
180,386
5
W
Osiris
6,940
631
77
7
0
229,504
1
L
Guan Yu
4,800
436
36
3
0
196,904
1
W
Baron Samedi
6,866
624
95
9
0
190,245
4
W
Lancelot
7,175
652
89
8
0
265,862
1
L
Artemis
4,741
431
43
4
0
174,771
3
L
Kumbhakarna
4,775
434
13
1
0
190,523
1
W
Kuzenbo
5,720
520
29
3
0
202,361
5
W
Anhur
5,326
484
53
5
0
172,925
3
L
Thanatos
5,498
500
31
3
0
189,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role