Player Matchup

Anubis
Anubis
LockTerms
Anubis
Level 22
God Stats
4W - 4L
1,489 SR
Queue Stats
34W - 96L
1,085 Elo+
Party 2
Hercules
Hercules
PostTerms
Hercules
Level 45
God Stats
39W - 91L
1,110 SR
Queue Stats
143W - 259L
1,155 Elo+
Party 2
Cthulhu
Cthulhu
lovebuthate
Cthulhu
Level 56
God Stats
46W - 97L
1,225 SR
Queue Stats
99W - 199L
1,156 Elo+
Party 2
Team Averages
Level 41
1,275 SR
1,132 Elo+

VS

Team Averages
Level 32
1,492 SR
1,307 Elo+
Kukulkan
Kukulkan
Cioccia94
Kukulkan
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Ymir
Ymir
O--Dixius--O
Ymir
Level 17
God Stats
23W - 22L
1,444 SR
Queue Stats
36W - 58L
1,220 Elo+
Party 1
Medusa
Medusa
Zymnok
Medusa
Level 42
God Stats
23W - 24L
1,530 SR
Queue Stats
65W - 115L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LockTerms
Anubis
12
4 / 0 / 4
7,834
783
5,156
6,743
3,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
PostTerms
Hercules
10
2 / 1 / 6
6,932
693
7,595
9,868
5,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
lovebuthate
Cthulhu
12
2 / 0 / 5
7,564
756
6,315
7,341
6,646
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cioccia94
Kukulkan
9
1 / 1 / 0
6,370
637
5,868
3,075
1,244
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 1
6,224
622
3,940
12,231
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Zymnok
Medusa
9
0 / 4 / 1
6,020
602
10,220
8,477
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Cioccia94
Kukulkan
1
1
0
1
W
Anubis
LockTerms
Anubis
4
0
4
6
L
0
3
1
0.17
W
Hercules
PostTerms
Hercules
2
1
6
5
L
Medusa
Zymnok
Medusa
0
4
1
0.13
W
Cthulhu
lovebuthate
Cthulhu
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,066
Damage
20,028
23,952
Taken
23,783
15,536
Mitigated
12,718
8,402
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Cioccia94
Kukulkan
5,868
537
0
683
3,075
1,244
0
1,751
1,324
15,098
0
W
Anubis
LockTerms
Anubis
5,156
505
640
3,539
6,743
3,516
470
2,110
4,633
26,776
0
L
3,940
816
405
2,141
12,231
8,793
0
5,705
6,526
9,727
0
W
Hercules
PostTerms
Hercules
7,595
3,628
0
2,178
9,868
5,374
620
5,352
4,516
0
17,486
L
Medusa
Zymnok
Medusa
10,220
5,227
0
0
8,477
2,681
0
4,061
4,416
0
24,357
W
Cthulhu
lovebuthate
Cthulhu
6,315
325
719
1,326
7,341
6,646
44
2,904
4,437
20,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,330
Gold Earned
18,614
114
Minions Killed
78
7
Camps Cleared
2
527,931
Distance Traveled
468,720
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,370
637
32
3
0
138,703
0
W
Anubis
7,834
783
53
5
0
157,639
0
L
Ymir
6,224
622
6
1
1
165,509
2
W
Hercules
6,932
693
34
3
5
168,127
0
L
Medusa
6,020
602
40
4
1
164,508
3
W
Cthulhu
7,564
756
27
3
2
202,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role