Player Matchup

Da Ji
Da Ji
PinkNPurple02
Da Ji
Level 59
God Stats
22W - 20L
1,588 SR
Queue Stats
114W - 131L
1,512 Elo+
Party 1
Izanami
Izanami
SpencerH3486
Izanami
Level 87
God Stats
54W - 54L
1,536 SR
Queue Stats
58W - 62L
1,469 Elo+
Party 4
Ao Kuang
Ao Kuang
potatohead489
Ao Kuang
Level 41
God Stats
4W - 3L
1,558 SR
Queue Stats
94W - 101L
1,509 Elo+
Party 1
Freya
Freya
slam808
Freya
Level 65
God Stats
1W - 0L
1,315 SR
Queue Stats
20W - 23L
1,474 Elo+
Party 4
Shiva
Shiva
slimbreaky16
Shiva
Level 27
God Stats
1W - 1L
1,288 SR
Queue Stats
1W - 2L
1,197 Elo+
Party 4
Team Averages
Level 56
1,457 SR
1,432 Elo+

VS

Team Averages
Level 88
1,693 SR
1,517 Elo+
Freya
Freya
BlobchusSuckMe
Freya
Level 25
God Stats
5W - 1L
1,900 SR
Queue Stats
15W - 7L
1,648 Elo+
Party 2
Susano
Susano
CanadianLaddie
Susano
Level 86
God Stats
3W - 2L
1,751 SR
Queue Stats
116W - 124L
1,433 Elo+
Party 3
Cupid
Cupid
Doctor_Toddles
Cupid
Level 160
God Stats
13W - 5L
1,708 SR
Queue Stats
551W - 514L
1,554 Elo+
Party 2
Baron Samedi
Baron Samedi
ItalianBreadMan
Baron Samedi
Level 127
God Stats
11W - 9L
1,540 SR
Queue Stats
431W - 410L
1,523 Elo+
Party 2
Osiris
Osiris
Lycanthropian
Osiris
Level 44
God Stats
3W - 3L
1,566 SR
Queue Stats
43W - 52L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 13
16,182
539
20,026
25,544
14,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SpencerH3486
Izanami
19
6 / 9 / 9
14,775
493
18,775
25,964
13,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
potatohead489
Ao Kuang
20
7 / 7 / 7
15,335
511
19,392
27,797
15,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
slam808
Freya
19
3 / 5 / 14
13,847
462
21,683
24,774
12,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 8 / 9
11,179
373
2,888
24,934
24,702
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 8 / 7
15,184
506
34,349
39,078
22,124
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 3 / 2
8,690
290
2,131
4,823
1,361
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
10 / 7 / 13
14,854
495
31,123
35,162
18,731
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
ItalianBreadMan
Baron Samedi
20
5 / 7 / 15
13,836
461
11,116
30,689
53,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 0 / 1
9,140
305
2,384
3,126
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
69
25
Kills
31
31
Deaths
25
52
Assists
38
Player
Kills
Deaths
Assists
KDA
L
14
8
7
2.19
L
1
3
2
0.67
L
10
7
13
2.36
L
Baron Samedi
ItalianBreadMan
Baron Samedi
5
7
15
1.79
L
1
0
1
1.5
W
9
2
13
7.75
W
Izanami
SpencerH3486
Izanami
6
9
9
1.17
W
Ao Kuang
potatohead489
Ao Kuang
7
7
7
1.5
W
Freya
slam808
Freya
3
5
14
2
W
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,764
Damage
81,103
129,013
Taken
112,878
80,087
Mitigated
96,896
31,972
Healing
41,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,349
12,464
0
12,699
39,078
22,124
1,009
13,004
26,074
110,891
0
L
2,131
910
0
805
4,823
1,361
0
0
4,823
0
13,609
L
31,123
21,956
2,101
12,454
35,162
18,731
3,822
15,268
19,894
0
144,581
L
Baron Samedi
ItalianBreadMan
Baron Samedi
11,116
1,151
5,381
5,989
30,689
53,184
551
10,987
19,702
64,784
0
L
2,384
1,508
0
2,202
3,126
1,496
406
1,816
1,310
0
21,793
W
20,026
5,399
0
2,636
25,544
14,047
1,614
10,152
15,392
0
133,331
W
Izanami
SpencerH3486
Izanami
18,775
14,466
1,067
6,207
25,964
13,442
6,124
7,748
18,216
0
100,773
W
Ao Kuang
potatohead489
Ao Kuang
19,392
5,572
0
10,105
27,797
15,217
2,120
8,777
19,020
113,523
0
W
Freya
slam808
Freya
21,683
6,474
0
9,567
24,774
12,679
2,515
12,774
12,000
88,513
0
W
2,888
389
396
1,994
24,934
24,702
228
7,579
17,355
0
27,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,318
Gold Earned
61,704
532
Minions Killed
444
0
Camps Cleared
0
2,527,563
Distance Traveled
1,798,794
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
15,184
506
125
4
0
562,428
4
L
Susano
8,690
290
20
1
0
148,297
1
L
Cupid
14,854
495
184
6
0
490,446
4
L
Baron Samedi
13,836
461
78
3
0
478,685
6
L
Osiris
9,140
305
37
1
0
118,938
2
W
Da Ji
16,182
539
140
5
0
618,057
4
W
Izanami
14,775
493
136
5
0
482,153
1
W
Ao Kuang
15,335
511
116
4
0
479,206
1
W
Freya
13,847
462
98
3
0
549,644
2
W
Shiva
11,179
373
42
1
0
398,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role