Player Matchup

Olorun
Olorun
Gold II
ImNotTheFather64
Olorun
Gold II
Level 158
God Stats
83W - 78L
1,599 SR
Queue Stats
835W - 977L
1,476 MMR
Solo
Cernunnos
Cernunnos
Gold IV
QARAQ
Cernunnos
Gold IV
Level 125
God Stats
12W - 29L
1,763 SR
Queue Stats
720W - 855L
1,505 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
jaskaran21
Kumbhakarna
Silver II
Level 57
God Stats
1W - 4L
1,212 SR
Queue Stats
11W - 21L
1,510 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,525 SR
1,497 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 84
1,504 SR
1,338 MMR
Hercules
Hercules
Silver III
AquaticPanda77
Hercules
Silver III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,335 MMR
Party 1
Skadi
Skadi
Bronze V
Quicx1201
Skadi
Bronze V
Level 63
God Stats
0W - 1L
1,537 SR
Queue Stats
7W - 10L
1,339 MMR
Party 1
Sol
Sol
Bronze V
yueetmameet
Sol
Bronze V
Level 83
God Stats
0W - 2L
1,473 SR
Queue Stats
7W - 10L
1,339 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 7
12,523
835
21,093
16,723
9,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
QARAQ
Cernunnos
15
3 / 4 / 12
11,132
742
12,903
13,579
6,629
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
jaskaran21
Kumbhakarna
16
5 / 2 / 13
12,427
828
9,457
21,926
27,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasPoseidonScyllaChaacFreya

VS

Bans
Ah Muzen CabKuzenboHeimdallrSylvanusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 5 / 5
9,771
651
11,247
22,339
27,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Quicx1201
Skadi
15
2 / 6 / 5
10,084
672
13,691
15,938
6,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

14
3 / 7 / 2
9,998
667
15,112
14,712
6,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
18
Kills
8
8
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
5
5
1.1
W
10
2
7
6.75
W
Cernunnos
QARAQ
Cernunnos
3
4
12
2.25
L
Skadi
Quicx1201
Skadi
2
6
5
0.75
W
Kumbhakarna
jaskaran21
Kumbhakarna
5
2
13
5.75
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,453
Damage
40,050
52,228
Taken
52,989
43,456
Mitigated
40,804
18,664
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
11,247
2,432
458
5,461
22,339
27,449
0
11,741
10,598
0
28,849
W
21,093
11,917
2,372
7,003
16,723
9,251
1,790
4,623
12,100
66,872
0
W
Cernunnos
QARAQ
Cernunnos
12,903
5,988
0
2,509
13,579
6,629
1,182
4,077
9,502
0
34,923
L
Skadi
Quicx1201
Skadi
13,691
6,622
141
2,858
15,938
6,780
981
12,122
3,816
0
51,197
W
Kumbhakarna
jaskaran21
Kumbhakarna
9,457
2,076
0
6,780
21,926
27,576
303
5,310
16,616
17,592
0
L
15,112
5,231
0
3,624
14,712
6,575
966
7,602
7,110
42,304
3,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,082
Gold Earned
29,853
166
Minions Killed
162
7
Camps Cleared
7
859,048
Distance Traveled
682,841
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,771
651
25
2
1
242,679
0
W
Olorun
12,523
835
104
7
4
302,447
3
W
Cernunnos
11,132
742
45
3
2
241,829
7
L
Skadi
10,084
672
83
6
4
216,445
0
W
Kumbhakarna
12,427
828
17
1
1
314,772
1
L
Sol
9,998
667
54
4
2
223,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role