Player Matchup

Baron Samedi
Baron Samedi
ApexBadading
Baron Samedi
Level 84
God Stats
1W - 2L
1,957 SR
Queue Stats
8W - 16L
1,465 Elo+
Solo
Cerberus
Cerberus
IAMDAMION
Cerberus
Level 101
God Stats
9W - 6L
1,548 SR
Queue Stats
228W - 234L
1,503 Elo+
Solo
Serqet
Serqet
N01R_1
Serqet
Level 122
God Stats
4W - 3L
1,611 SR
Queue Stats
52W - 63L
1,517 Elo+
Solo
Susano
Susano
Walkar
Susano
Level 29
God Stats
52W - 66L
1,542 SR
Queue Stats
90W - 106L
1,525 Elo+
Solo
Nemesis
Nemesis
phatyaya
Nemesis
Level 19
God Stats
13W - 25L
1,383 SR
Queue Stats
14W - 26L
1,386 Elo+
Solo
Team Averages
Level 71
1,608 SR
1,479 Elo+

VS

Team Averages
Level 98
1,619 SR
1,472 Elo+
Thanatos
Thanatos
DiceSPG
Thanatos
Level 145
God Stats
13W - 8L
1,600 SR
Queue Stats
410W - 460L
1,489 Elo+
Party 1
Chiron
Chiron
IeruptionI
Chiron
Level 88
God Stats
33W - 20L
1,562 SR
Queue Stats
418W - 470L
1,479 Elo+
Party 1
Hercules
Hercules
JumpmanJimmy
Hercules
Level 139
God Stats
2W - 0L
1,751 SR
Queue Stats
61W - 74L
1,463 Elo+
Solo
Agni
Agni
NateTheIrate
Agni
Level 15
God Stats
5W - 3L
1,599 SR
Queue Stats
167W - 190L
1,532 Elo+
Solo
Cthulhu
Cthulhu
nappy704
Cthulhu
Level 105
God Stats
7W - 11L
1,581 SR
Queue Stats
186W - 217L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ApexBadading
Baron Samedi
18
2 / 5 / 4
10,737
671
17,745
14,708
9,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
IAMDAMION
Cerberus
18
0 / 1 / 4
9,910
619
7,890
25,857
21,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
N01R_1
Serqet
19
5 / 3 / 2
11,067
692
8,956
15,692
16,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
Walkar
Susano
19
3 / 1 / 5
11,628
727
7,648
15,016
7,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
phatyaya
Nemesis
13
0 / 3 / 0
8,755
547
2,071
7,314
2,839
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DiceSPG
Thanatos
19
5 / 3 / 4
11,355
710
12,457
11,434
5,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
IeruptionI
Chiron
18
3 / 1 / 3
10,873
680
14,942
12,977
5,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
JumpmanJimmy
Hercules
19
1 / 3 / 6
11,884
743
9,112
21,552
14,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
3 / 3 / 4
11,599
725
14,511
12,710
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
nappy704
Cthulhu
17
1 / 0 / 2
10,846
678
5,739
6,507
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
10
Kills
13
13
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ApexBadading
Baron Samedi
2
5
4
0.8
W
Thanatos
DiceSPG
Thanatos
5
3
4
2.33
L
Cerberus
IAMDAMION
Cerberus
0
1
4
2
W
Chiron
IeruptionI
Chiron
3
1
3
4.5
W
Hercules
JumpmanJimmy
Hercules
1
3
6
1.33
L
Serqet
N01R_1
Serqet
5
3
2
2
W
3
3
4
1.67
L
Susano
Walkar
Susano
3
1
5
5.5
W
Cthulhu
nappy704
Cthulhu
1
0
2
2
L
Nemesis
phatyaya
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,310
Damage
56,761
78,587
Taken
65,180
58,465
Mitigated
36,917
15,461
Healing
26,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ApexBadading
Baron Samedi
17,745
459
1,348
2,320
14,708
9,740
264
3,961
10,747
58,539
0
W
Thanatos
DiceSPG
Thanatos
12,457
955
0
6,694
11,434
5,855
0
3,882
7,324
0
30,348
L
Cerberus
IAMDAMION
Cerberus
7,890
463
0
9,739
25,857
21,629
215
6,630
19,227
31,050
0
W
Chiron
IeruptionI
Chiron
14,942
5,744
631
3,614
12,977
5,553
728
5,997
6,745
0
47,460
W
Hercules
JumpmanJimmy
Hercules
9,112
1,796
2,496
10,360
21,552
14,204
238
9,520
11,748
0
32,754
L
Serqet
N01R_1
Serqet
8,956
1,434
0
748
15,692
16,522
20
3,934
11,758
0
22,652
W
14,511
1,696
0
500
12,710
5,270
785
4,509
7,715
65,000
0
L
Susano
Walkar
Susano
7,648
922
0
1,193
15,016
7,735
0
4,001
11,015
0
50,557
W
Cthulhu
nappy704
Cthulhu
5,739
48
61
1,776
6,507
6,035
198
1,727
4,780
33,454
0
L
Nemesis
phatyaya
Nemesis
2,071
138
0
113
7,314
2,839
0
1,724
5,590
0
7,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,097
Gold Earned
56,557
273
Minions Killed
325
0
Camps Cleared
0
1,476,664
Distance Traveled
1,435,944
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,737
671
81
5
0
293,258
1
W
Thanatos
11,355
710
30
2
0
311,495
5
L
Cerberus
9,910
619
51
3
0
348,095
2
W
Chiron
10,873
680
86
5
0
283,254
1
W
Hercules
11,884
743
61
4
0
277,186
3
L
Serqet
11,067
692
34
2
0
344,046
0
W
Agni
11,599
725
104
7
0
297,456
1
L
Susano
11,628
727
93
6
0
322,520
2
W
Cthulhu
10,846
678
44
3
0
266,553
0
L
Nemesis
8,755
547
14
1
0
168,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role