Player Matchup

Serqet
Serqet
BatteredHosepipe
Serqet
Level 86
God Stats
5W - 3L
1,811 SR
Queue Stats
86W - 94L
1,399 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jman1693
Ah Muzen Cab
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 74L
1,306 Elo+
Party 1
Vulcan
Vulcan
Topangaaaa
Vulcan
Level 63
God Stats
5W - 7L
1,627 SR
Queue Stats
65W - 79L
1,385 Elo+
Party 1
Ravana
Ravana
i Ballstic 101
Ravana
Level 86
God Stats
5W - 5L
1,409 SR
Queue Stats
277W - 293L
1,441 Elo+
Party 1
Ymir
Ymir
missill
Ymir
Level 86
God Stats
0W - 1L
1,533 SR
Queue Stats
51W - 47L
1,433 Elo+
Solo
Team Averages
Level 69
1,576 SR
1,393 Elo+

VS

Team Averages
Level 89
1,604 SR
1,568 Elo+
Nox
Nox
 
Nox
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KALE000
Cthulhu
Level 22
God Stats
2W - 0L
1,632 SR
Queue Stats
6W - 0L
1,700 Elo+
Party 3
Ra
Ra
MarcoRF
Ra
Level 68
God Stats
4W - 4L
1,464 SR
Queue Stats
163W - 176L
1,309 Elo+
Party 2
Neith
Neith
MilanCar
Neith
Level 120
God Stats
26W - 11L
1,691 SR
Queue Stats
36W - 18L
1,652 Elo+
Party 3
Nemesis
Nemesis
macankovic
Nemesis
Level 149
God Stats
14W - 7L
1,732 SR
Queue Stats
36W - 17L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 0
10,307
542
6,372
16,339
7,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Jman1693
Ah Muzen Cab
12
0 / 8 / 3
7,208
379
4,406
15,320
5,371
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Topangaaaa
Vulcan
13
0 / 5 / 4
7,870
414
10,386
10,126
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 2
9,274
488
6,111
11,798
12,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
missill
Ymir
11
0 / 5 / 3
7,180
378
3,375
15,513
15,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
1 / 2 / 3
9,841
518
9,962
10,031
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
KALE000
Cthulhu
13
1 / 2 / 11
8,876
467
7,941
10,472
10,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 1
9,949
524
3,771
8,948
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
MilanCar
Neith
16
10 / 0 / 7
10,325
543
19,703
11,658
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
macankovic
Nemesis
17
9 / 0 / 4
10,731
565
10,172
9,804
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
6
Kills
24
24
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
2
3
1.25
L
5
3
0
1.67
L
Ah Muzen Cab
Jman1693
Ah Muzen Cab
0
8
3
0.19
W
Cthulhu
KALE000
Cthulhu
1
2
11
3.25
W
3
3
1
1.17
W
Neith
MilanCar
Neith
10
0
7
13.5
L
Vulcan
Topangaaaa
Vulcan
0
5
4
0.4
L
1
3
2
0.67
W
Nemesis
macankovic
Nemesis
9
0
4
11
L
Ymir
missill
Ymir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,650
Damage
51,549
69,096
Taken
50,913
44,962
Mitigated
29,413
15,762
Healing
13,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,962
253
0
2,575
10,031
5,143
170
839
9,182
68,631
0
L
6,372
1,781
0
7,488
16,339
7,637
0
2,353
13,883
0
92,602
L
Ah Muzen Cab
Jman1693
Ah Muzen Cab
4,406
1,239
0
3,072
15,320
5,371
0
3,471
11,849
0
49,226
W
Cthulhu
KALE000
Cthulhu
7,941
727
502
1,460
10,472
10,152
331
2,963
7,451
23,922
0
W
3,771
345
604
2,321
8,948
3,783
1,121
4,795
3,679
67,026
0
W
Neith
MilanCar
Neith
19,703
8,323
0
4,993
11,658
5,952
2,682
2,423
8,923
0
80,572
L
Vulcan
Topangaaaa
Vulcan
10,386
3,021
0
500
10,126
4,390
0
3,025
6,939
56,767
0
L
6,111
474
0
3,909
11,798
12,123
0
8,359
3,372
0
63,736
W
Nemesis
macankovic
Nemesis
10,172
5,681
0
862
9,804
4,383
1,008
2,003
7,116
0
92,072
L
Ymir
missill
Ymir
3,375
825
0
793
15,513
15,441
0
4,134
11,379
17,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,839
Gold Earned
49,722
479
Minions Killed
553
0
Camps Cleared
0
1,773,597
Distance Traveled
1,898,021
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,841
518
122
6
0
349,184
3
L
Serqet
10,307
542
163
9
0
424,574
3
L
Ah Muzen Cab
7,208
379
83
4
0
336,939
0
W
Cthulhu
8,876
467
54
3
0
367,509
6
W
Ra
9,949
524
130
7
0
358,627
1
W
Neith
10,325
543
115
6
0
339,264
3
L
Vulcan
7,870
414
78
4
0
342,985
0
L
Ravana
9,274
488
131
7
0
369,731
3
W
Nemesis
10,731
565
132
7
0
483,437
11
L
Ymir
7,180
378
24
1
0
299,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role