Player Matchup

King Arthur
King Arthur
Farquafa
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,348 Elo+
Party 1
Kuzenbo
Kuzenbo
Ultrazain955
Kuzenbo
Level 8
God Stats
0W - 2L
1,797 SR
Queue Stats
3W - 5L
1,348 Elo+
Party 1
Freya
Freya
WolfShrin3
Freya
Level 41
God Stats
5W - 4L
1,758 SR
Queue Stats
36W - 26L
1,466 Elo+
Party 1
Team Averages
Level 19
1,685 SR
1,387 Elo+

VS

Team Averages
Level 85
1,529 SR
1,517 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
kiramiki373
Ymir
Level 28
God Stats
126W - 109L
1,588 SR
Queue Stats
193W - 178L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Farquafa
King Arthur
11
0 / 6 / 2
7,089
644
5,530
12,334
8,325
Kuzenbo
Ultrazain955
Kuzenbo
10
0 / 6 / 1
7,086
644
5,975
15,892
18,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
11
2 / 6 / 0
7,698
700
7,391
13,592
5,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
11 / 1 / 6
10,030
912
20,623
9,988
5,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
 
Tiamat
14
6 / 0 / 10
9,176
834
12,842
7,816
6,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 16
8,967
815
3,064
10,210
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
18
18
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
1
6
14
W
Tiamat
 
Tiamat
6
0
10
11
L
King Arthur
Farquafa
King Arthur
0
6
2
0.17
L
Kuzenbo
Ultrazain955
Kuzenbo
0
6
1
0.08
L
Freya
2
6
0
0.33
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,896
Damage
36,529
41,818
Taken
28,014
31,998
Mitigated
22,064
3,709
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,623
11,273
0
1,938
9,988
5,061
1,599
4,221
5,767
0
54,059
W
Tiamat
 
Tiamat
12,842
1,544
0
2,090
7,816
6,299
458
4,463
3,353
32,717
0
L
King Arthur
Farquafa
King Arthur
5,530
491
0
390
12,334
8,325
0
4,386
7,948
0
23,574
L
Kuzenbo
Ultrazain955
Kuzenbo
5,975
2,696
0
765
15,892
18,622
0
6,487
9,405
15,635
0
L
Freya
7,391
2,551
0
2,554
13,592
5,051
0
5,619
7,973
14,392
0
W
3,064
443
538
3,545
10,210
10,704
407
4,918
5,292
11,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,873
Gold Earned
28,173
76
Minions Killed
142
2
Camps Cleared
6
559,502
Distance Traveled
644,355
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,030
912
72
7
4
215,598
0
W
Tiamat
9,176
834
47
4
2
216,790
2
L
King Arthur
7,089
644
38
3
1
177,348
4
L
Kuzenbo
7,086
644
16
1
0
191,169
1
L
Freya
7,698
700
22
2
1
190,985
1
W
Ymir
8,967
815
23
2
0
211,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role