Player Matchup

Skadi
Skadi
Gold V
Robust Beak
Skadi
Gold V
Level 135
God Stats
3W - 0L
1,691 SR
Queue Stats
11W - 8L
1,529 MMR
Party 1
Ah Puch
Ah Puch
Gold V
Sneaky Beak
Ah Puch
Gold V
Level 147
God Stats
2W - 0L
1,647 SR
Queue Stats
11W - 8L
1,529 MMR
Party 1
Fenrir
Fenrir
Gold V
spellspooky
Fenrir
Gold V
Level 126
God Stats
5W - 0L
1,896 SR
Queue Stats
11W - 8L
1,529 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,745 SR
1,529 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,511 SR
1,466 MMR
Sun Wukong
Sun Wukong
Bronze V
MetaTadpole
Sun Wukong
Bronze V
Level 120
God Stats
0W - 1L
1,488 SR
Queue Stats
44W - 52L
1,450 MMR
Solo
Olorun
Olorun
Silver I
Sizyke
Olorun
Silver I
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,510 MMR
Solo
Danzaburou
Danzaburou
Bronze V
nunro
Danzaburou
Bronze V
Level 160
God Stats
4W - 4L
1,546 SR
Queue Stats
6W - 6L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 5 / 10
12,758
750
17,941
18,002
7,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
Sneaky Beak
Ah Puch
16
7 / 4 / 11
12,904
759
21,007
12,925
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
16
3 / 4 / 11
11,805
694
9,518
22,560
22,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
HeraGilgameshAtlasShivaGuan Yu

VS

Bans
Ah Muzen CabKumbhakarnaCabrakanBastetGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MetaTadpole
Sun Wukong
16
2 / 4 / 9
12,050
709
11,521
16,906
11,806
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Sizyke
Olorun
16
4 / 8 / 6
11,870
698
10,368
19,161
9,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
nunro
Danzaburou
18
7 / 8 / 3
13,757
809
16,380
19,809
8,055
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
20
Kills
13
13
Deaths
20
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
MetaTadpole
Sun Wukong
2
4
9
1.63
W
10
5
10
3
L
Olorun
Sizyke
Olorun
4
8
6
0.88
W
Ah Puch
Sneaky Beak
Ah Puch
7
4
11
3.13
L
Danzaburou
nunro
Danzaburou
7
8
3
1.06
W
Fenrir
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,466
Damage
38,269
53,487
Taken
55,876
36,180
Mitigated
29,006
9,018
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
MetaTadpole
Sun Wukong
11,521
1,417
0
5,067
16,906
11,806
776
6,694
10,090
3,497
31,085
W
17,941
7,672
0
1,197
18,002
7,921
937
3,187
14,815
0
46,203
L
Olorun
Sizyke
Olorun
10,368
4,139
193
2,249
19,161
9,145
1,380
8,808
10,207
36,135
2,040
W
Ah Puch
Sneaky Beak
Ah Puch
21,007
929
0
2,336
12,925
5,747
1,520
2,295
10,630
64,353
0
L
Danzaburou
nunro
Danzaburou
16,380
7,431
0
3,449
19,809
8,055
1,169
6,225
13,138
0
54,073
W
Fenrir
9,518
1,975
0
5,485
22,560
22,512
244
5,647
16,913
0
31,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,467
Gold Earned
37,677
187
Minions Killed
183
7
Camps Cleared
7
887,529
Distance Traveled
795,229
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,050
709
41
2
2
284,684
3
W
Skadi
12,758
750
39
2
1
280,161
3
L
Olorun
11,870
698
61
4
1
252,166
1
W
Ah Puch
12,904
759
106
6
1
302,597
5
L
Danzaburou
13,757
809
81
5
4
258,379
4
W
Fenrir
11,805
694
42
2
5
304,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role