Player Matchup

Lancelot
Lancelot
ANGRY KAYHON
Lancelot
Level 62
God Stats
25W - 18L
1,459 SR
Queue Stats
212W - 176L
1,521 Elo+
Party 1
Yu Huang
Yu Huang
Cooler1276
Yu Huang
Level 157
God Stats
5W - 1L
1,938 SR
Queue Stats
165W - 118L
1,557 Elo+
Party 1
Athena
Athena
Emily Madhatter
Athena
Level 112
God Stats
12W - 7L
1,494 SR
Queue Stats
79W - 67L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KimmieCub
Morgan Le Fay
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RecklessTank585
Guan Yu
Level 150
God Stats
17W - 19L
1,366 SR
Queue Stats
237W - 185L
1,505 Elo+
Party 1
Team Averages
Level 103
1,551 SR
1,518 Elo+

VS

Team Averages
Level 94
1,598 SR
1,507 Elo+
Sun Wukong
Sun Wukong
Danm Ok Sorry
Sun Wukong
Level 154
God Stats
2W - 2L
1,944 SR
Queue Stats
230W - 224L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
crizzz1809
Jing Wei
Level 49
God Stats
2W - 7L
1,353 SR
Queue Stats
312W - 352L
1,437 Elo+
Solo
Ra
Ra
elchupacacas
Ra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
farflying
Mercury
Level 95
God Stats
14W - 9L
1,598 SR
Queue Stats
128W - 103L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
iRazeiK
Cthulhu
Level 128
God Stats
1W - 3L
1,593 SR
Queue Stats
92W - 81L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ANGRY KAYHON
Lancelot
15
1 / 2 / 10
8,984
998
8,272
7,653
8,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Cooler1276
Yu Huang
15
2 / 2 / 9
9,007
1,001
11,442
6,451
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 11
9,560
1,062
6,756
12,124
12,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
KimmieCub
Morgan Le Fay
14
2 / 1 / 3
9,001
1,000
8,205
7,983
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 0 / 6
10,086
1,121
11,007
13,245
11,441
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

282

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Danm Ok Sorry
Sun Wukong
15
3 / 1 / 3
9,392
1,044
11,671
12,952
8,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
crizzz1809
Jing Wei
14
1 / 3 / 3
8,312
924
3,893
5,491
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 5 / 3
8,408
934
7,717
8,558
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
farflying
Mercury
14
0 / 3 / 3
8,747
972
7,561
12,358
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
iRazeiK
Cthulhu
15
2 / 0 / 4
9,288
1,032
11,254
10,723
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
12
Kills
6
6
Deaths
12
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ANGRY KAYHON
Lancelot
1
2
10
3
W
Yu Huang
Cooler1276
Yu Huang
2
2
9
3.25
L
Sun Wukong
Danm Ok Sorry
Sun Wukong
3
1
3
4.5
W
1
1
11
6.5
W
Morgan Le Fay
KimmieCub
Morgan Le Fay
2
1
3
3.5
W
6
0
6
9
L
Jing Wei
crizzz1809
Jing Wei
1
3
3
0.83
L
0
5
3
0.3
L
Mercury
farflying
Mercury
0
3
3
0.5
L
Cthulhu
iRazeiK
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,682
Damage
42,096
47,456
Taken
50,082
39,923
Mitigated
28,968
7,255
Healing
5,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ANGRY KAYHON
Lancelot
8,272
587
409
298
7,653
8,676
0
4,036
3,508
0
15,583
W
Yu Huang
Cooler1276
Yu Huang
11,442
959
0
0
6,451
3,192
0
3,739
2,570
29,586
0
L
Sun Wukong
Danm Ok Sorry
Sun Wukong
11,671
2,114
0
2,180
12,952
8,967
0
6,503
6,449
0
21,483
W
6,756
874
32
1,351
12,124
12,580
0
2,665
9,251
13,239
0
W
Morgan Le Fay
KimmieCub
Morgan Le Fay
8,205
573
0
1,265
7,983
4,034
0
2,432
5,392
31,333
0
W
11,007
2,477
1,528
2,372
13,245
11,441
0
5,345
7,764
0
24,411
L
Jing Wei
crizzz1809
Jing Wei
3,893
3,010
0
145
5,491
2,256
0
3,449
2,042
0
9,399
L
7,717
256
1,479
493
8,558
3,324
0
4,422
4,136
24,987
0
L
Mercury
farflying
Mercury
7,561
5,726
0
140
12,358
5,108
0
5,594
6,764
0
31,547
L
Cthulhu
iRazeiK
Cthulhu
11,254
256
667
642
10,723
9,313
0
6,435
4,288
24,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,638
Gold Earned
44,147
160
Minions Killed
165
5
Camps Cleared
8
966,063
Distance Traveled
808,732
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,984
998
21
2
1
206,712
0
W
Yu Huang
9,007
1,001
49
5
0
165,681
0
L
Sun Wukong
9,392
1,044
15
2
2
194,653
1
W
Athena
9,560
1,062
17
2
1
204,339
0
W
Morgan Le Fay
9,001
1,000
42
5
1
190,934
0
W
Guan Yu
10,086
1,121
31
3
2
198,397
0
L
Jing Wei
8,312
924
14
2
3
94,458
3
L
Ra
8,408
934
39
4
1
156,793
0
L
Mercury
8,747
972
60
7
2
188,759
0
L
Cthulhu
9,288
1,032
37
4
0
174,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role