Player Matchup

Thanatos
Thanatos
AssiAxel
Thanatos
Level 69
God Stats
0W - 2L
1,273 SR
Queue Stats
1W - 6L
1,264 Elo+
Party 4
Yemoja
Yemoja
Assifouu
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Party 4
Kali
Kali
CRAZYPLUMBOY
Kali
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 81L
1,444 Elo+
Party 2
Ymir
Ymir
Fs Im Bored
Ymir
Level 8
God Stats
4W - 7L
1,542 SR
Queue Stats
9W - 22L
1,334 Elo+
Party 2
Gilgamesh
Gilgamesh
ScalyMetal dude
Gilgamesh
Level 60
God Stats
2W - 5L
1,739 SR
Queue Stats
211W - 232L
1,462 Elo+
Party 2
Team Averages
Level 37
1,511 SR
1,347 Elo+

VS

Team Averages
Level 77
1,520 SR
1,509 Elo+
Artio
Artio
CochieCrusader69
Artio
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 9L
1,257 Elo+
Party 3
Lancelot
Lancelot
Darth_Special69
Lancelot
Level 41
God Stats
5W - 3L
1,500 SR
Queue Stats
63W - 84L
1,421 Elo+
Party 3
Yu Huang
Yu Huang
LOSERXDD
Yu Huang
Level 123
God Stats
22W - 23L
1,595 SR
Queue Stats
718W - 429L
1,609 Elo+
Party 1
Merlin
Merlin
ShadowMedy
Merlin
Level 155
God Stats
13W - 22L
1,384 SR
Queue Stats
2,904W - 1,876L
1,582 Elo+
Party 1
King Arthur
King Arthur
strohhut118
King Arthur
Level 46
God Stats
24W - 13L
1,622 SR
Queue Stats
103W - 74L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AssiAxel
Thanatos
15
0 / 2 / 2
9,892
899
1,683
6,186
2,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Assifouu
Yemoja
15
1 / 2 / 1
10,555
960
2,431
8,334
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 2 / 1
10,300
936
6,668
19,006
9,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 7 / 2
9,982
907
5,278
28,349
13,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
ScalyMetal dude
Gilgamesh
15
1 / 1 / 2
11,020
1,002
7,460
19,272
16,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

92

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 9
10,759
978
3,443
11,193
15,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
17
3 / 0 / 6
11,349
1,032
10,088
4,324
2,457
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yu Huang
LOSERXDD
Yu Huang
17
5 / 0 / 7
11,762
1,069
19,499
2,428
1,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
ShadowMedy
Merlin
17
2 / 1 / 11
11,174
1,016
31,074
5,886
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
strohhut118
King Arthur
17
3 / 0 / 10
11,716
1,065
10,190
8,959
9,584
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
3
Kills
14
14
Deaths
3
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AssiAxel
Thanatos
0
2
2
0.5
L
Yemoja
Assifouu
Yemoja
1
2
1
0.75
L
1
2
1
0.75
W
1
2
9
2.75
W
Lancelot
3
0
6
6
L
0
7
2
0.14
W
Yu Huang
LOSERXDD
Yu Huang
5
0
7
8.5
L
Gilgamesh
ScalyMetal dude
Gilgamesh
1
1
2
2
W
Merlin
ShadowMedy
Merlin
2
1
11
7.5
W
King Arthur
strohhut118
King Arthur
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,520
Damage
74,294
81,147
Taken
32,790
49,013
Mitigated
32,036
8,241
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AssiAxel
Thanatos
1,683
299
0
2,087
6,186
2,679
0
2,501
3,685
0
12,379
L
Yemoja
Assifouu
Yemoja
2,431
396
936
835
8,334
6,332
0
4,617
3,717
12,617
0
L
6,668
1,948
0
741
19,006
9,262
0
13,047
5,959
0
21,209
W
3,443
1,144
630
566
11,193
15,324
0
2,139
9,054
5,433
0
W
Lancelot
10,088
1,549
0
873
4,324
2,457
0
1,089
3,235
0
29,002
L
5,278
1,110
0
887
28,349
13,745
0
21,036
7,313
11,790
0
W
Yu Huang
LOSERXDD
Yu Huang
19,499
2,047
0
272
2,428
1,291
0
402
2,026
41,169
0
L
Gilgamesh
ScalyMetal dude
Gilgamesh
7,460
1,267
1,544
1,211
19,272
16,995
0
12,932
6,340
0
20,659
W
Merlin
ShadowMedy
Merlin
31,074
1,583
0
0
5,886
3,380
0
1,786
4,100
57,157
0
W
King Arthur
strohhut118
King Arthur
10,190
1,676
0
3,215
8,959
9,584
0
2,293
6,666
117
31,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,749
Gold Earned
56,760
121
Minions Killed
216
5
Camps Cleared
10
775,454
Distance Traveled
1,062,240
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,892
899
24
2
2
114,544
2
L
Yemoja
10,555
960
14
1
0
117,374
0
L
Kali
10,300
936
32
3
2
235,114
1
W
Artio
10,759
978
5
0
0
195,408
0
W
Lancelot
11,349
1,032
50
5
5
245,610
0
L
Ymir
9,982
907
23
2
0
99,060
3
W
Yu Huang
11,762
1,069
66
6
2
207,192
0
L
Gilgamesh
11,020
1,002
28
3
1
209,362
0
W
Merlin
11,174
1,016
48
4
1
183,732
1
W
King Arthur
11,716
1,065
47
4
2
230,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role