Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ollz-Leech
Bastet
Level 104
God Stats
21W - 13L
1,638 SR
Queue Stats
74W - 69L
1,564 Elo+
Party 1
Tiamat
Tiamat
PudgyPuds
Tiamat
Level 155
God Stats
2W - 2L
1,507 SR
Queue Stats
171W - 175L
1,565 Elo+
Party 1
Ymir
Ymir
Zachhughesy
Ymir
Level 119
God Stats
11W - 6L
1,747 SR
Queue Stats
178W - 174L
1,550 Elo+
Party 1
Charybdis
Charybdis
izam_cloud
Charybdis
Level 147
God Stats
77W - 78L
1,490 SR
Queue Stats
438W - 433L
1,533 Elo+
Solo
Team Averages
Level 127
1,576 SR
1,542 Elo+

VS

Team Averages
Level 111
1,418 SR
1,536 Elo+
Lancelot
Lancelot
Godly Jaffa
Lancelot
Level 128
God Stats
2W - 8L
1,199 SR
Queue Stats
190W - 189L
1,535 Elo+
Solo
Izanami
Izanami
GurtTheGirthy
Izanami
Level 125
God Stats
6W - 4L
1,678 SR
Queue Stats
296W - 311L
1,507 Elo+
Solo
Poseidon
Poseidon
SevlowJosh
Poseidon
Level 85
God Stats
13W - 8L
1,501 SR
Queue Stats
73W - 65L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
Valid_Gerkin
Baron Samedi
Level 127
God Stats
12W - 6L
1,571 SR
Queue Stats
76W - 74L
1,588 Elo+
Party 2
Osiris
Osiris
Will_Hatton
Osiris
Level 90
God Stats
3W - 3L
1,140 SR
Queue Stats
26W - 33L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 1 / 0
6,472
462
4,371
4,443
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Ollz-Leech
Bastet
10
1 / 5 / 1
6,163
440
4,601
15,154
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
PudgyPuds
Tiamat
12
2 / 2 / 0
7,050
504
6,033
8,977
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 1
5,454
390
1,597
11,562
7,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
izam_cloud
Charybdis
11
1 / 4 / 0
6,607
472
5,196
12,913
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Godly Jaffa
Lancelot
14
5 / 1 / 3
8,110
579
6,276
10,529
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
14
2 / 1 / 1
8,138
581
6,745
8,427
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
SevlowJosh
Poseidon
14
3 / 0 / 7
8,528
609
7,267
6,626
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
Valid_Gerkin
Baron Samedi
11
5 / 1 / 1
7,280
520
7,771
10,090
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
11
1 / 2 / 6
6,760
483
4,878
8,372
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
16
16
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
1
0
1
W
Lancelot
Godly Jaffa
Lancelot
5
1
3
6.5
W
Izanami
2
1
1
2.5
L
Bastet
Ollz-Leech
Bastet
1
5
1
0.3
L
Tiamat
PudgyPuds
Tiamat
2
2
0
1
W
Poseidon
SevlowJosh
Poseidon
3
0
7
6.5
W
Baron Samedi
Valid_Gerkin
Baron Samedi
5
1
1
5.5
W
Osiris
1
2
6
2
L
0
4
1
0.13
L
Charybdis
izam_cloud
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,798
Damage
32,937
53,049
Taken
44,044
25,829
Mitigated
21,829
18,178
Healing
20,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,371
874
0
1,467
4,443
2,000
0
1,923
2,520
50,099
0
W
Lancelot
Godly Jaffa
Lancelot
6,276
1,650
0
5,026
10,529
4,580
152
2,485
8,044
0
60,605
W
Izanami
6,745
4,963
0
5,016
8,427
3,458
1,458
141
8,286
0
76,028
L
Bastet
Ollz-Leech
Bastet
4,601
1,362
0
6,020
15,154
5,534
0
3,567
11,587
0
40,810
L
Tiamat
PudgyPuds
Tiamat
6,033
606
0
3,074
8,977
6,171
0
4,847
4,130
38,040
0
W
Poseidon
SevlowJosh
Poseidon
7,267
1,317
0
3,372
6,626
2,435
79
3,112
3,466
65,234
0
W
Baron Samedi
Valid_Gerkin
Baron Samedi
7,771
1,697
1,297
4,684
10,090
5,856
520
3,898
5,807
40,581
0
W
Osiris
4,878
1,867
201
1,261
8,372
5,500
422
1,686
6,440
0
29,905
L
1,597
91
0
2,311
11,562
7,963
0
4,349
7,213
19,193
0
L
Charybdis
izam_cloud
Charybdis
5,196
2,842
0
5,306
12,913
4,161
30
352
12,561
0
52,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
38,816
367
Minions Killed
447
0
Camps Cleared
0
1,280,164
Distance Traveled
1,376,700
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,472
462
85
6
0
264,696
5
W
Lancelot
8,110
579
93
7
0
328,349
3
W
Izanami
8,138
581
121
9
0
226,230
4
L
Bastet
6,163
440
77
6
0
279,391
3
L
Tiamat
7,050
504
87
6
0
257,908
2
W
Poseidon
8,528
609
123
9
0
300,341
2
W
Baron Samedi
7,280
520
58
4
0
245,582
2
W
Osiris
6,760
483
52
4
0
276,198
0
L
Ymir
5,454
390
28
2
0
272,403
8
L
Charybdis
6,607
472
90
6
0
205,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role