Player Matchup

Rama
Rama
DeaDshoT_MM
Rama
Level 61
God Stats
4W - 5L
1,418 SR
Queue Stats
252W - 206L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
Hext EU
Kuzenbo
Level 143
God Stats
1W - 1L
1,323 SR
Queue Stats
187W - 190L
1,467 Elo+
Party 1
Thanatos
Thanatos
ItchyKitten2290
Thanatos
Level 89
God Stats
1W - 5L
1,385 SR
Queue Stats
82W - 84L
1,516 Elo+
Party 1
Lancelot
Lancelot
SurfingPandaman
Lancelot
Level 141
God Stats
6W - 1L
1,676 SR
Queue Stats
187W - 175L
1,590 Elo+
Party 1
Zhong Kui
Zhong Kui
Yeti Crump
Zhong Kui
Level 69
God Stats
1W - 2L
1,327 SR
Queue Stats
61W - 59L
1,522 Elo+
Party 1
Team Averages
Level 101
1,426 SR
1,517 Elo+

VS

Team Averages
Level 91
1,386 SR
1,403 Elo+
Ravana
Ravana
KofteeNecmi
Ravana
Level 104
God Stats
6W - 9L
1,520 SR
Queue Stats
303W - 343L
1,507 Elo+
Solo
Cerberus
Cerberus
Mistical_Jeembo
Cerberus
Level 13
God Stats
0W - 2L
1,206 SR
Queue Stats
2W - 7L
1,191 Elo+
Party 3
Izanami
Izanami
Taylloz
Izanami
Level 86
God Stats
1W - 1L
1,315 SR
Queue Stats
20W - 26L
1,261 Elo+
Party 3
Lancelot
Lancelot
TheAssassin90_
Lancelot
Level 93
God Stats
2W - 3L
1,516 SR
Queue Stats
83W - 85L
1,556 Elo+
Party 2
Ra
Ra
estecaruno
Ra
Level 158
God Stats
12W - 21L
1,374 SR
Queue Stats
202W - 181L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 9
16,102
575
22,326
28,298
13,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kuzenbo
Hext EU
Kuzenbo
18
1 / 3 / 15
11,983
428
10,891
26,570
43,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
20
8 / 2 / 8
14,762
527
21,610
28,364
18,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
20
12 / 0 / 5
16,164
577
26,800
23,458
33,908
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
Yeti Crump
Zhong Kui
20
3 / 2 / 10
13,913
497
13,095
17,133
12,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
3 / 6 / 0
10,819
386
14,148
21,943
26,296
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
12
1 / 7 / 4
9,168
327
7,138
22,659
11,431
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Taylloz
Izanami
19
1 / 6 / 3
12,389
442
21,594
23,586
10,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
19
2 / 5 / 2
12,079
431
13,338
30,407
40,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 8 / 1
11,406
407
10,188
21,977
10,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
20
31
Kills
10
10
Deaths
32
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
W
Kuzenbo
Hext EU
Kuzenbo
1
3
15
2.83
W
Thanatos
8
2
8
6
L
Ravana
3
6
0
0.5
L
Cerberus
1
7
4
0.43
W
Lancelot
12
0
5
14.5
L
Izanami
Taylloz
Izanami
1
6
3
0.42
L
Lancelot
2
5
2
0.6
W
Zhong Kui
Yeti Crump
Zhong Kui
3
2
10
4
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,722
Damage
66,406
123,823
Taken
120,572
121,911
Mitigated
99,776
62,278
Healing
27,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,326
16,344
0
18,062
28,298
13,859
9,615
3,035
25,263
0
181,187
W
Kuzenbo
Hext EU
Kuzenbo
10,891
4,940
719
1,928
26,570
43,156
269
4,946
21,624
52,092
0
W
Thanatos
21,610
7,785
0
28,421
28,364
18,098
1,119
3,616
24,748
0
149,440
L
Ravana
14,148
2,899
0
1,910
21,943
26,296
0
6,690
15,253
0
71,758
L
Cerberus
7,138
985
0
4,841
22,659
11,431
0
4,675
17,984
19,963
0
W
Lancelot
26,800
2,936
0
6,525
23,458
33,908
129
1,810
21,648
0
124,398
L
Izanami
Taylloz
Izanami
21,594
17,029
0
7,099
23,586
10,893
0
4,436
19,150
0
137,052
L
Lancelot
13,338
2,611
0
7,733
30,407
40,509
0
4,329
26,078
0
112,560
W
Zhong Kui
Yeti Crump
Zhong Kui
13,095
1,423
0
6,623
17,133
12,890
4,240
4,444
12,689
111,947
0
L
10,188
1,532
1,553
4,837
21,977
10,647
0
3,856
18,121
103,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,924
Gold Earned
55,861
848
Minions Killed
717
0
Camps Cleared
0
2,699,585
Distance Traveled
2,273,756
33
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
16,102
575
248
9
0
460,375
6
W
Kuzenbo
11,983
428
52
2
0
524,312
6
W
Thanatos
14,762
527
179
6
0
577,361
2
L
Ravana
10,819
386
113
4
0
408,168
3
L
Cerberus
9,168
327
35
1
0
427,831
3
W
Lancelot
16,164
577
198
7
0
613,528
11
L
Izanami
12,389
442
229
8
0
418,863
11
L
Lancelot
12,079
431
182
7
0
559,615
3
W
Zhong Kui
13,913
497
171
6
0
524,009
8
L
Ra
11,406
407
158
6
0
459,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role