Player Matchup

Discordia
Discordia
Berniier26
Discordia
Level 122
God Stats
13W - 10L
1,728 SR
Queue Stats
76W - 83L
1,558 Elo+
Solo
Neith
Neith
Skuuchy
Neith
Level 92
God Stats
7W - 6L
1,573 SR
Queue Stats
87W - 82L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
StillMaidenless
Baron Samedi
Level 106
God Stats
3W - 1L
1,552 SR
Queue Stats
47W - 46L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
cam1234567
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,674 Elo+
Solo
Lancelot
Lancelot
duduinbutt
Lancelot
Level 106
God Stats
1W - 2L
1,254 SR
Queue Stats
25W - 30L
1,479 Elo+
Solo
Team Averages
Level 86
1,521 SR
1,540 Elo+

VS

Team Averages
Level 105
1,541 SR
1,561 Elo+
Yemoja
Yemoja
DeadlySh4dow
Yemoja
Level 139
God Stats
1W - 3L
1,458 SR
Queue Stats
77W - 90L
1,438 Elo+
Solo
Janus
Janus
Highpinggaming
Janus
Level 96
God Stats
5W - 6L
1,725 SR
Queue Stats
54W - 51L
1,592 Elo+
Party 1
Artemis
Artemis
MajinMewfive
Artemis
Level 109
God Stats
1W - 2L
1,409 SR
Queue Stats
204W - 156L
1,577 Elo+
Party 1
King Arthur
King Arthur
TIMNAR
King Arthur
Level 155
God Stats
4W - 7L
1,603 SR
Queue Stats
232W - 226L
1,552 Elo+
Solo
Merlin
Merlin
ToeSkeeter
Merlin
Level 27
God Stats
40W - 35L
1,511 SR
Queue Stats
204W - 194L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Berniier26
Discordia
17
2 / 1 / 6
10,359
691
12,672
15,715
6,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Skuuchy
Neith
19
4 / 2 / 7
11,093
740
16,489
13,667
7,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
StillMaidenless
Baron Samedi
18
2 / 0 / 8
10,716
714
13,435
13,837
7,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
cam1234567
Jormungandr
17
1 / 4 / 4
10,643
710
7,588
14,715
8,213
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
duduinbutt
Lancelot
19
5 / 1 / 4
11,593
773
18,272
20,541
22,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 2 / 3
9,893
660
3,410
17,464
19,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 3 / 1
9,922
661
14,153
15,359
7,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
MajinMewfive
Artemis
15
1 / 4 / 3
9,520
635
12,451
17,436
8,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
TIMNAR
King Arthur
16
2 / 4 / 3
10,209
681
8,140
23,447
27,283
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
ToeSkeeter
Merlin
19
4 / 1 / 2
11,460
764
22,891
8,577
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
14
Kills
8
8
Deaths
14
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
Berniier26
Discordia
2
1
6
5
L
Yemoja
0
2
3
0.75
L
1
3
1
0.5
L
Artemis
MajinMewfive
Artemis
1
4
3
0.63
W
Neith
Skuuchy
Neith
4
2
7
3.75
W
Baron Samedi
StillMaidenless
Baron Samedi
2
0
8
6
L
King Arthur
TIMNAR
King Arthur
2
4
3
0.88
L
Merlin
ToeSkeeter
Merlin
4
1
2
5
W
Jormungandr
cam1234567
Jormungandr
1
4
4
0.75
W
Lancelot
duduinbutt
Lancelot
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,456
Damage
61,045
78,475
Taken
82,283
52,406
Mitigated
67,499
24,952
Healing
20,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Berniier26
Discordia
12,672
720
390
3,408
15,715
6,962
684
9,949
5,472
36,774
0
L
Yemoja
3,410
1,205
7,878
3,925
17,464
19,615
0
10,475
6,989
7,604
0
L
14,153
779
0
1,552
15,359
7,127
0
5,872
9,487
41,820
0
L
Artemis
MajinMewfive
Artemis
12,451
5,161
0
4,082
17,436
8,571
0
7,585
9,851
0
40,437
W
Neith
Skuuchy
Neith
16,489
4,777
0
2,540
13,667
7,452
1,961
6,859
6,578
0
47,184
W
Baron Samedi
StillMaidenless
Baron Samedi
13,435
83
3,971
6,435
13,837
7,520
0
7,689
5,798
46,806
0
L
King Arthur
TIMNAR
King Arthur
8,140
1,214
0
730
23,447
27,283
6
6,613
16,834
0
28,138
L
Merlin
ToeSkeeter
Merlin
22,891
1,421
364
1,472
8,577
4,903
0
3,150
5,427
73,641
0
W
Jormungandr
cam1234567
Jormungandr
7,588
856
869
1,376
14,715
8,213
431
5,756
8,731
44,209
0
W
Lancelot
duduinbutt
Lancelot
18,272
4,378
0
5,963
20,541
22,259
0
8,825
11,442
0
45,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,404
Gold Earned
51,004
342
Minions Killed
294
0
Camps Cleared
0
1,551,566
Distance Traveled
1,471,277
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,359
691
49
3
0
273,422
0
L
Yemoja
9,893
660
13
1
0
267,895
2
L
Janus
9,922
661
60
4
0
310,304
1
L
Artemis
9,520
635
63
4
0
275,028
2
W
Neith
11,093
740
67
4
0
302,402
1
W
Baron Samedi
10,716
714
69
5
0
323,751
0
L
King Arthur
10,209
681
24
2
0
316,289
2
L
Merlin
11,460
764
134
9
0
301,761
5
W
Jormungandr
10,643
710
84
6
0
279,096
1
W
Lancelot
11,593
773
73
5
0
372,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role