Player Matchup

Fenrir
Fenrir
Clobberella92
Fenrir
Level 124
God Stats
6W - 3L
1,280 SR
Queue Stats
219W - 213L
1,408 Elo+
Party 2
Mulan
Mulan
Ignika1
Mulan
Level 131
God Stats
18W - 18L
1,623 SR
Queue Stats
238W - 304L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Judicatorr
Baron Samedi
Level 83
God Stats
13W - 14L
1,309 SR
Queue Stats
323W - 353L
1,357 Elo+
Party 2
Medusa
Medusa
PhaseWhite
Medusa
Level 148
God Stats
6W - 5L
1,490 SR
Queue Stats
258W - 322L
1,444 Elo+
Party 1
Persephone
Persephone
vasage1
Persephone
Level 105
God Stats
17W - 5L
1,761 SR
Queue Stats
159W - 168L
1,437 Elo+
Party 2
Team Averages
Level 118
1,493 SR
1,418 Elo+

VS

Team Averages
Level 99
1,576 SR
1,506 Elo+
Lancelot
Lancelot
 
Lancelot
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Diablo09347
Anhur
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
106W - 132L
1,492 Elo+
Party 3
King Arthur
King Arthur
McFordisch
King Arthur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,480 Elo+
Solo
Nox
Nox
MrNoxUniverse
Nox
Level 68
God Stats
1W - 2L
1,663 SR
Queue Stats
12W - 11L
1,581 Elo+
Solo
Ao Kuang
Ao Kuang
mixaoyon
Ao Kuang
Level 127
God Stats
1W - 2L
1,715 SR
Queue Stats
262W - 259L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 6
11,681
449
6,520
27,413
14,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
Ignika1
Mulan
20
4 / 2 / 5
14,463
556
18,078
20,325
16,460
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Baron Samedi
Judicatorr
Baron Samedi
17
1 / 2 / 12
12,498
481
10,183
21,848
39,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
PhaseWhite
Medusa
20
7 / 2 / 5
13,593
523
22,544
18,061
8,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
vasage1
Persephone
20
7 / 2 / 5
14,821
570
26,348
18,117
9,553
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
2 / 5 / 6
10,788
415
14,383
26,480
19,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
0 / 5 / 5
11,446
440
7,388
18,987
6,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
McFordisch
King Arthur
18
1 / 3 / 2
11,668
449
11,666
23,030
24,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 5 / 4
12,715
489
15,268
18,654
8,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
mixaoyon
Ao Kuang
19
8 / 3 / 3
12,503
481
15,276
30,215
15,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
21
Kills
14
14
Deaths
21
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
6
1
W
2
6
6
0.83
L
0
5
5
0.5
W
Mulan
Ignika1
Mulan
4
2
5
3.25
W
Baron Samedi
Judicatorr
Baron Samedi
1
2
12
3.5
L
King Arthur
McFordisch
King Arthur
1
3
2
0.67
L
3
5
4
1
W
Medusa
PhaseWhite
Medusa
7
2
5
4.75
L
Ao Kuang
mixaoyon
Ao Kuang
8
3
3
3.17
W
Persephone
vasage1
Persephone
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,673
Damage
63,981
105,764
Taken
117,366
88,819
Mitigated
74,620
43,675
Healing
28,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,383
2,949
623
6,049
26,480
19,624
0
10,956
15,367
0
64,350
W
6,520
1,733
533
10,994
27,413
14,473
696
9,862
17,551
0
90,511
L
7,388
4,441
0
4,946
18,987
6,559
897
4,293
14,646
0
103,705
W
Mulan
Ignika1
Mulan
18,078
2,345
187
11,289
20,325
16,460
993
2,372
17,953
0
115,787
W
Baron Samedi
Judicatorr
Baron Samedi
10,183
1,520
3,963
6,097
21,848
39,344
28
4,504
17,344
44,321
0
L
King Arthur
McFordisch
King Arthur
11,666
1,591
0
1,460
23,030
24,749
888
2,025
20,979
0
82,008
L
15,268
1,310
0
1,495
18,654
8,542
2,361
9,538
8,806
103,251
0
W
Medusa
PhaseWhite
Medusa
22,544
8,897
421
4,498
18,061
8,989
1,409
2,306
15,755
0
129,173
L
Ao Kuang
mixaoyon
Ao Kuang
15,276
3,763
0
14,313
30,215
15,146
0
9,027
21,037
83,350
19,600
W
Persephone
vasage1
Persephone
26,348
1,951
324
5,369
18,117
9,553
928
10,922
7,194
149,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,056
Gold Earned
59,120
746
Minions Killed
670
0
Camps Cleared
0
2,424,832
Distance Traveled
2,422,072
36
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,788
415
83
3
0
528,143
5
W
Fenrir
11,681
449
112
4
0
521,815
4
L
Anhur
11,446
440
163
6
0
466,749
0
W
Mulan
14,463
556
199
8
0
421,003
10
W
Baron Samedi
12,498
481
50
2
0
467,335
7
L
King Arthur
11,668
449
134
5
0
503,694
9
L
Nox
12,715
489
166
6
0
444,017
6
W
Medusa
13,593
523
192
7
0
514,494
5
L
Ao Kuang
12,503
481
124
5
0
479,469
6
W
Persephone
14,821
570
193
7
0
500,185
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role