Player Matchup

Discordia
Discordia
ClutchinLane
Discordia
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,278 Elo+
Party 1
Sun Wukong
Sun Wukong
Hundredth
Sun Wukong
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 50L
1,196 Elo+
Party 1
King Arthur
King Arthur
Randggs
King Arthur
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,247 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,240 Elo+

VS

Team Averages
Level 83
1,526 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
DogmaticLaw
Morgan Le Fay
Level 44
God Stats
3W - 7L
1,554 SR
Queue Stats
50W - 90L
1,348 Elo+
Solo
Achilles
Achilles
Milo_7u7
Achilles
Level 97
God Stats
0W - 3L
1,483 SR
Queue Stats
31W - 27L
1,442 Elo+
Party 2
Hou Yi
Hou Yi
vibratorytiger1
Hou Yi
Level 108
God Stats
2W - 4L
1,541 SR
Queue Stats
119W - 101L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ClutchinLane
Discordia
19
5 / 4 / 10
14,364
718
21,916
13,752
5,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Hundredth
Sun Wukong
19
11 / 7 / 8
15,870
794
24,482
34,259
32,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Randggs
King Arthur
17
3 / 8 / 12
13,600
680
20,668
30,476
33,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DogmaticLaw
Morgan Le Fay
19
6 / 8 / 10
14,696
735
25,367
22,619
12,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Milo_7u7
Achilles
18
5 / 5 / 11
13,873
694
17,290
29,018
43,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 6 / 7
14,108
705
18,596
21,835
11,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
19
Kills
19
19
Deaths
19
30
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Discordia
ClutchinLane
Discordia
5
4
10
2.5
L
Morgan Le Fay
DogmaticLaw
Morgan Le Fay
6
8
10
1.38
W
Sun Wukong
Hundredth
Sun Wukong
11
7
8
2.14
L
Achilles
Milo_7u7
Achilles
5
5
11
2.1
W
King Arthur
Randggs
King Arthur
3
8
12
1.13
L
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,066
Damage
61,253
78,487
Taken
73,472
71,707
Mitigated
67,430
14,731
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ClutchinLane
Discordia
21,916
1,667
0
292
13,752
5,908
1,330
2,945
10,445
56,971
0
L
Morgan Le Fay
DogmaticLaw
Morgan Le Fay
25,367
5,482
1,251
4,853
22,619
12,049
0
7,773
14,846
58,505
0
W
Sun Wukong
Hundredth
Sun Wukong
24,482
6,986
555
11,408
34,259
32,522
514
10,793
22,244
0
79,030
L
Achilles
Milo_7u7
Achilles
17,290
3,705
0
4,154
29,018
43,856
0
7,885
21,133
0
41,999
W
King Arthur
Randggs
King Arthur
20,668
2,557
0
2,476
30,476
33,277
318
10,982
18,268
0
37,604
L
18,596
9,059
0
2,901
21,835
11,525
0
6,916
14,919
0
46,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,834
Gold Earned
42,677
202
Minions Killed
184
8
Camps Cleared
7
1,071,257
Distance Traveled
985,276
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,364
718
77
4
2
345,132
1
L
Morgan Le Fay
14,696
735
74
4
3
321,160
3
W
Sun Wukong
15,870
794
92
5
3
374,158
1
L
Achilles
13,873
694
50
3
1
353,461
2
W
King Arthur
13,600
680
33
2
3
351,967
3
L
Hou Yi
14,108
705
60
3
3
310,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role