Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
LiJard
Thoth
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 31L
1,248 Elo+
Party 1
Ah Puch
Ah Puch
Parzivall-98
Ah Puch
Level 27
God Stats
5W - 12L
1,510 SR
Queue Stats
8W - 19L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
Xores
Danzaburou
Level 29
God Stats
1W - 7L
1,500 SR
Queue Stats
6W - 14L
1,627 Elo+
Party 1
Ymir
Ymir
deman228
Ymir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 33L
1,216 Elo+
Party 1
Team Averages
Level 43
1,502 SR
1,422 Elo+

VS

Team Averages
Level 75
1,429 SR
1,401 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Keverino
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,406 Elo+
Party 3
Fafnir
Fafnir
RamHammerson
Fafnir
Level 4
God Stats
3W - 1L
1,302 SR
Queue Stats
4W - 2L
1,360 Elo+
Party 3
Rama
Rama
Shockag94
Rama
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,401 Elo+
Party 3
Loki
Loki
Zorgulon
Loki
Level 47
God Stats
1W - 1L
1,342 SR
Queue Stats
22W - 24L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 5 / 0
5,182
399
2,305
10,853
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
LiJard
Thoth
10
0 / 3 / 0
6,013
463
2,697
5,602
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Parzivall-98
Ah Puch
12
1 / 1 / 0
6,648
511
4,119
7,661
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Xores
Danzaburou
8
0 / 3 / 0
5,084
391
4,750
7,107
2,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
8
0 / 3 / 0
5,423
417
1,985
11,412
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 0
6,828
525
4,579
8,149
6,099
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Keverino
Janus
14
6 / 0 / 2
7,883
606
5,402
5,416
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
10
2 / 0 / 5
6,980
537
3,801
4,660
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
11
4 / 0 / 3
6,696
515
9,582
8,450
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
10
2 / 1 / 4
6,467
497
2,898
8,745
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
15
15
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
0
0
W
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Janus
Keverino
Janus
6
0
2
7
L
Thoth
LiJard
Thoth
0
3
0
0
L
Ah Puch
Parzivall-98
Ah Puch
1
1
0
1
W
Fafnir
2
0
5
4.5
W
Rama
4
0
3
5.5
L
Danzaburou
Xores
Danzaburou
0
3
0
0
W
Loki
2
1
4
4
L
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,856
Damage
26,262
42,635
Taken
35,420
19,104
Mitigated
19,182
9,215
Healing
10,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,305
638
0
1,287
10,853
4,030
0
1,624
9,229
0
31,527
W
Sun Wukong
 
Sun Wukong
4,579
700
0
1,034
8,149
6,099
292
3,567
4,582
0
39,849
W
Janus
Keverino
Janus
5,402
0
0
1,012
5,416
1,958
0
1,795
3,621
61,209
0
L
Thoth
LiJard
Thoth
2,697
448
0
500
5,602
2,304
300
3,063
2,539
39,788
0
L
Ah Puch
Parzivall-98
Ah Puch
4,119
269
0
3,028
7,661
2,948
292
0
7,661
45,996
0
W
Fafnir
3,801
771
0
1,542
4,660
5,074
288
1,148
3,512
12,689
0
W
Rama
9,582
7,741
0
3,521
8,450
3,345
606
1,537
6,913
0
53,929
L
Danzaburou
Xores
Danzaburou
4,750
2,554
0
1,580
7,107
2,122
0
1,508
5,599
0
29,523
W
Loki
2,898
574
0
3,724
8,745
2,706
0
754
7,991
0
35,726
L
Ymir
1,985
915
507
2,313
11,412
7,700
0
3,008
8,404
16,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,350
Gold Earned
34,854
284
Minions Killed
365
0
Camps Cleared
0
1,119,625
Distance Traveled
1,247,235
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,182
399
48
4
0
252,194
0
W
Sun Wukong
6,828
525
88
7
0
257,716
2
W
Janus
7,883
606
103
8
0
271,173
1
L
Thoth
6,013
463
74
6
0
210,238
0
L
Ah Puch
6,648
511
86
7
0
212,664
0
W
Fafnir
6,980
537
15
1
0
266,330
3
W
Rama
6,696
515
88
7
0
218,333
3
L
Danzaburou
5,084
391
54
4
0
214,858
1
W
Loki
6,467
497
71
5
0
233,683
1
L
Ymir
5,423
417
22
2
0
229,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role