Player Matchup

Mercury
Mercury
Azzthor
Mercury
Level 160
God Stats
3W - 3L
1,794 SR
Queue Stats
199W - 238L
1,538 Elo+
Party 2
Ares
Ares
DeathJaw
Ares
Level 160
God Stats
4W - 4L
1,535 SR
Queue Stats
216W - 254L
1,538 Elo+
Party 2
Neith
Neith
MaruruuLuna
Neith
Level 147
God Stats
7W - 6L
1,501 SR
Queue Stats
123W - 151L
1,522 Elo+
Party 2
Scylla
Scylla
kuruqan
Scylla
Level 108
God Stats
1W - 1L
1,351 SR
Queue Stats
26W - 32L
1,527 Elo+
Party 2
Shiva
Shiva
regissohlund
Shiva
Level 153
God Stats
4W - 2L
1,675 SR
Queue Stats
117W - 132L
1,535 Elo+
Party 2
Team Averages
Level 146
1,571 SR
1,532 Elo+

VS

Team Averages
Level 75
1,438 SR
1,449 Elo+
Sun Wukong
Sun Wukong
Charonne
Sun Wukong
Level 24
God Stats
1W - 4L
1,328 SR
Queue Stats
14W - 21L
1,429 Elo+
Party 3
Ra
Ra
DuolcOrigin
Ra
Level 33
God Stats
0W - 2L
1,532 SR
Queue Stats
2W - 6L
1,447 Elo+
Party 3
Yu Huang
Yu Huang
Ignika1
Yu Huang
Level 131
God Stats
0W - 2L
1,283 SR
Queue Stats
238W - 304L
1,451 Elo+
Party 1
Chiron
Chiron
Liiiinxy
Chiron
Level 38
God Stats
3W - 5L
1,526 SR
Queue Stats
16W - 23L
1,467 Elo+
Party 3
Nemesis
Nemesis
PhaseWhite
Nemesis
Level 148
God Stats
4W - 2L
1,522 SR
Queue Stats
258W - 322L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azzthor
Mercury
20
7 / 1 / 5
16,304
562
12,237
29,221
15,499
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
20
3 / 1 / 10
15,566
537
12,552
29,397
45,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 0 / 8
16,723
577
14,775
18,162
11,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
kuruqan
Scylla
20
7 / 1 / 3
16,867
582
24,868
14,181
6,963
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 2 / 8
16,851
581
28,748
29,754
39,625
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Charonne
Sun Wukong
20
2 / 3 / 0
13,941
481
20,651
39,814
38,578
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 6 / 3
10,809
373
10,101
19,249
8,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
Ignika1
Yu Huang
19
1 / 2 / 1
11,850
409
8,003
16,532
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Liiiinxy
Chiron
20
2 / 4 / 0
13,191
455
18,200
25,239
11,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
PhaseWhite
Nemesis
19
0 / 5 / 3
12,170
420
5,466
25,257
12,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
20
Kills
5
5
Deaths
20
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Azzthor
Mercury
7
1
5
9.5
L
Sun Wukong
Charonne
Sun Wukong
2
3
0
0.67
W
Ares
3
1
10
8
L
0
6
3
0.25
L
Yu Huang
Ignika1
Yu Huang
1
2
1
0.75
L
Chiron
Liiiinxy
Chiron
2
4
0
0.5
W
2
0
8
6
L
Nemesis
PhaseWhite
Nemesis
0
5
3
0.3
W
Scylla
kuruqan
Scylla
7
1
3
8.5
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,180
Damage
62,421
120,715
Taken
126,091
119,399
Mitigated
79,091
56,395
Healing
31,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Azzthor
Mercury
12,237
4,190
0
14,740
29,221
15,499
5,450
3,788
25,433
0
149,272
L
Sun Wukong
Charonne
Sun Wukong
20,651
4,427
0
15,163
39,814
38,578
1,038
3,294
36,520
0
128,960
W
Ares
12,552
241
4,287
11,670
29,397
45,853
1,285
5,133
24,264
63,322
0
L
10,101
1,802
764
2,795
19,249
8,885
826
8,394
10,855
93,917
0
L
Yu Huang
Ignika1
Yu Huang
8,003
1,162
174
3,493
16,532
7,514
0
7,246
9,286
93,028
0
L
Chiron
Liiiinxy
Chiron
18,200
6,351
631
7,066
25,239
11,307
0
7,837
17,402
0
133,624
W
14,775
2,504
0
10,020
18,162
11,459
6,262
3,685
14,477
0
174,330
L
Nemesis
PhaseWhite
Nemesis
5,466
1,835
0
1,863
25,257
12,807
0
10,649
14,608
0
127,968
W
Scylla
kuruqan
Scylla
24,868
1,912
0
3,322
14,181
6,963
3,552
5,940
8,241
161,262
0
W
28,748
6,620
1,524
10,832
29,754
39,625
3,026
3,947
25,807
0
143,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,311
Gold Earned
61,961
879
Minions Killed
906
0
Camps Cleared
0
3,027,201
Distance Traveled
2,731,811
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
16,304
562
160
6
0
726,702
8
L
Sun Wukong
13,941
481
217
7
0
565,680
11
W
Ares
15,566
537
46
2
0
601,753
11
L
Ra
10,809
373
139
5
0
501,524
6
L
Yu Huang
11,850
409
151
5
0
487,664
7
L
Chiron
13,191
455
218
8
0
517,961
5
W
Neith
16,723
577
235
8
0
557,745
7
L
Nemesis
12,170
420
181
6
0
658,982
1
W
Scylla
16,867
582
215
7
0
549,800
2
W
Shiva
16,851
581
223
8
0
591,201
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role