Player Matchup

Horus
Horus
ArchedBog
Horus
Level 126
God Stats
6W - 2L
1,535 SR
Queue Stats
33W - 35L
1,423 Elo+
Solo
Janus
Janus
Marshmallow90
Janus
Level 149
God Stats
6W - 9L
1,467 SR
Queue Stats
31W - 39L
1,397 Elo+
Solo
Ymir
Ymir
Quéross
Ymir
Level 158
God Stats
0W - 5L
1,199 SR
Queue Stats
176W - 189L
1,510 Elo+
Party 1
Lancelot
Lancelot
T3ki
Lancelot
Level 126
God Stats
7W - 7L
1,524 SR
Queue Stats
131W - 111L
1,527 Elo+
Party 1
Nox
Nox
Zorn1989
Nox
Level 66
God Stats
19W - 19L
1,397 SR
Queue Stats
22W - 22L
1,485 Elo+
Solo
Team Averages
Level 125
1,424 SR
1,468 Elo+

VS

Team Averages
Level 97
1,574 SR
1,499 Elo+
Mercury
Mercury
AlCoholics
Mercury
Level 104
God Stats
3W - 1L
1,861 SR
Queue Stats
86W - 85L
1,526 Elo+
Party 2
Lancelot
Lancelot
Dzura
Lancelot
Level 108
God Stats
10W - 8L
1,418 SR
Queue Stats
69W - 85L
1,417 Elo+
Party 3
Ra
Ra
Illidany
Ra
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 54L
1,522 Elo+
Solo
Athena
Athena
Onris
Athena
Level 154
God Stats
2W - 1L
1,629 SR
Queue Stats
94W - 85L
1,531 Elo+
Party 3
Anhur
Anhur
oOKinGKonGOo
Anhur
Level 62
God Stats
2W - 2L
1,462 SR
Queue Stats
65W - 72L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArchedBog
Horus
16
1 / 5 / 6
10,325
939
10,229
25,713
31,696
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 5 / 5
11,043
1,004
13,745
14,569
6,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
16
5 / 4 / 4
11,506
1,046
10,820
25,858
41,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
T3ki
Lancelot
16
1 / 5 / 5
10,065
915
8,593
13,132
6,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 8
10,718
974
13,862
13,946
6,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

161

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlCoholics
Mercury
18
6 / 2 / 11
12,193
1,108
12,683
11,428
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Lancelot
Dzura
Lancelot
17
8 / 2 / 11
12,105
1,100
18,210
15,169
11,941
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 10
11,796
1,072
17,502
9,888
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Onris
Athena
17
1 / 1 / 18
11,791
1,072
12,072
15,193
18,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 3 / 14
11,697
1,063
28,939
12,466
5,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
10
Kills
22
22
Deaths
10
28
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Mercury
AlCoholics
Mercury
6
2
11
5.75
L
Horus
ArchedBog
Horus
1
5
6
0.8
W
Lancelot
Dzura
Lancelot
8
2
11
6.75
W
4
2
10
4.5
L
2
5
5
0.9
W
Athena
Onris
Athena
1
1
18
10
L
Ymir
5
4
4
1.75
L
Lancelot
T3ki
Lancelot
1
5
5
0.7
L
1
3
8
1.67
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,249
Damage
89,406
93,218
Taken
64,144
92,657
Mitigated
46,315
10,694
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AlCoholics
Mercury
12,683
5,649
0
1,166
11,428
5,520
0
6,664
4,764
0
31,774
L
Horus
ArchedBog
Horus
10,229
4,154
3,519
5,443
25,713
31,696
0
10,742
14,971
215
15,639
W
Lancelot
Dzura
Lancelot
18,210
2,984
0
0
15,169
11,941
0
9,294
5,875
0
27,336
W
17,502
1,933
2,513
1,666
9,888
4,390
0
5,114
4,774
47,666
0
L
13,745
1,548
0
995
14,569
6,409
0
3,163
11,406
41,753
0
W
Athena
Onris
Athena
12,072
2,924
1,226
921
15,193
18,660
0
8,528
6,665
17,830
0
L
Ymir
10,820
2,344
0
533
25,858
41,584
0
8,965
16,893
28,077
0
L
Lancelot
T3ki
Lancelot
8,593
2,002
0
0
13,132
6,081
0
3,577
9,555
0
16,866
L
13,862
1,078
0
204
13,946
6,887
0
3,127
10,819
32,577
0
W
28,939
18,453
0
4,581
12,466
5,804
0
9,042
3,424
0
52,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,657
Gold Earned
59,582
170
Minions Killed
206
5
Camps Cleared
11
1,059,445
Distance Traveled
1,162,321
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,193
1,108
33
3
5
265,767
0
L
Horus
10,325
939
7
1
1
214,949
0
W
Lancelot
12,105
1,100
15
1
1
261,107
0
W
Ra
11,796
1,072
88
8
4
213,539
0
L
Janus
11,043
1,004
80
7
2
194,856
0
W
Athena
11,791
1,072
11
1
0
240,746
1
L
Ymir
11,506
1,046
21
2
0
207,398
0
L
Lancelot
10,065
915
19
2
2
224,660
0
L
Nox
10,718
974
43
4
0
217,582
1
W
Anhur
11,697
1,063
59
5
1
181,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role