Player Matchup

Tiamat
Tiamat
Silver I
DrexLozion
Tiamat
Silver I
Level 118
God Stats
7W - 10L
1,612 SR
Queue Stats
86W - 83L
1,223 MMR
Solo
Cerberus
Cerberus
Silver I
IM YOUR MANAGER
Cerberus
Silver I
Level 87
God Stats
3W - 4L
1,884 SR
Queue Stats
47W - 60L
1,227 MMR
Solo
Arachne
Arachne
Silver III
Kilgharra00_
Arachne
Silver III
Level 86
God Stats
0W - 4L
1,534 SR
Queue Stats
37W - 49L
1,399 MMR
Solo
King Arthur
King Arthur
Silver I
RFGxTiger
King Arthur
Silver I
Level 110
God Stats
17W - 18L
1,475 SR
Queue Stats
103W - 108L
1,240 MMR
Solo
Skadi
Skadi
Silver I
vipdasick66
Skadi
Silver I
Level 160
God Stats
12W - 12L
1,494 SR
Queue Stats
801W - 820L
1,253 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,600 SR
1,268 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,500 SR
1,268 MMR
Bellona
Bellona
Gold V
BravoKRACKER26
Bellona
Gold V
Level 151
God Stats
2W - 1L
1,326 SR
Queue Stats
90W - 100L
1,305 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
EllaKittie
Ah Muzen Cab
Silver II
Level 112
God Stats
8W - 6L
1,592 SR
Queue Stats
72W - 67L
1,409 MMR
Solo
Freya
Freya
Silver II
Hood Daddy8237
Freya
Silver II
Level 109
God Stats
11W - 11L
1,526 SR
Queue Stats
24W - 41L
1,119 MMR
Solo
Athena
Athena
Silver I
MrMedick91
Athena
Silver I
Level 135
God Stats
69W - 45L
1,576 SR
Queue Stats
1,353W - 1,392L
1,135 MMR
Solo
Ravana
Ravana
Gold IV
White Boi 403
Ravana
Gold IV
Level 158
God Stats
92W - 87L
1,477 SR
Queue Stats
649W - 649L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DrexLozion
Tiamat
15
2 / 5 / 3
9,590
436
11,753
15,838
8,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
15
1 / 1 / 9
10,087
459
9,154
21,623
23,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Kilgharra00_
Arachne
15
1 / 5 / 8
9,433
429
10,386
22,173
8,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
RFGxTiger
King Arthur
17
3 / 1 / 1
10,689
486
9,834
18,441
21,270
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
8 / 4 / 1
11,314
514
17,987
15,341
7,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Hun BatzMercuryChaacBaron SamediGeb

VS

Bans
LokiBastetAtlasHeraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
11,208
509
7,119
15,842
21,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
EllaKittie
Ah Muzen Cab
18
3 / 2 / 7
11,081
504
23,709
16,333
7,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 6
9,325
424
11,174
13,852
4,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
MrMedick91
Athena
15
4 / 3 / 2
9,917
451
11,302
24,677
26,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 4 / 5
10,720
487
12,517
14,368
6,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
38
15
Kills
16
16
Deaths
15
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
L
Tiamat
DrexLozion
Tiamat
2
5
3
0.7
W
Ah Muzen Cab
EllaKittie
Ah Muzen Cab
3
2
7
3.25
W
1
3
6
1.33
L
Cerberus
1
1
9
5.5
L
Arachne
Kilgharra00_
Arachne
1
5
8
1
W
Athena
MrMedick91
Athena
4
3
2
1.67
L
King Arthur
RFGxTiger
King Arthur
3
1
1
3.5
W
4
4
5
1.63
L
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,114
Damage
65,821
93,416
Taken
85,072
69,969
Mitigated
66,505
25,806
Healing
21,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,119
2,652
96
5,674
15,842
21,404
2,118
1,709
14,093
0
76,285
L
Tiamat
DrexLozion
Tiamat
11,753
1,385
42
3,455
15,838
8,986
156
1,489
14,349
72,140
0
W
Ah Muzen Cab
EllaKittie
Ah Muzen Cab
23,709
9,091
0
4,928
16,333
7,037
1,254
6,947
8,982
0
123,899
W
11,174
4,911
0
3,146
13,852
4,989
27
2,964
10,844
66,563
0
L
Cerberus
9,154
1,380
2,385
8,914
21,623
23,521
69
7,556
14,067
42,674
0
L
Arachne
Kilgharra00_
Arachne
10,386
6,197
0
3,878
22,173
8,760
762
4,134
18,039
0
63,333
W
Athena
MrMedick91
Athena
11,302
2,818
459
4,795
24,677
26,106
18
6,266
18,249
48,127
0
L
King Arthur
RFGxTiger
King Arthur
9,834
1,189
781
4,470
18,441
21,270
254
2,153
16,288
0
85,943
W
12,517
2,832
0
2,066
14,368
6,969
30
2,189
11,997
0
99,221
L
17,987
7,990
0
1,881
15,341
7,432
855
7,144
8,197
0
98,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,113
Gold Earned
52,251
611
Minions Killed
638
0
Camps Cleared
0
2,033,257
Distance Traveled
2,081,980
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,208
509
132
6
0
369,415
2
L
Tiamat
9,590
436
159
7
0
360,074
1
W
Ah Muzen Cab
11,081
504
193
9
0
435,561
3
W
Freya
9,325
424
111
5
0
408,077
0
L
Cerberus
10,087
459
76
3
0
385,328
8
L
Arachne
9,433
429
99
5
0
492,345
1
W
Athena
9,917
451
60
3
0
447,426
3
L
King Arthur
10,689
486
137
6
0
429,114
5
W
Ravana
10,720
487
142
6
0
421,501
3
L
Skadi
11,314
514
140
6
0
366,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role