Player Matchup

Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Clap6005
Fenrir
Level 131
God Stats
5W - 1L
1,814 SR
Queue Stats
69W - 35L
1,680 Elo+
Party 2
King Arthur
King Arthur
HighestMussell
King Arthur
Level 128
God Stats
1W - 1L
1,282 SR
Queue Stats
76W - 46L
1,652 Elo+
Party 2
Team Averages
Level 125
1,532 SR
1,611 Elo+

VS

Team Averages
Level 123
1,661 SR
1,629 Elo+
Hou Yi
Hou Yi
DikkeBil
Hou Yi
Level 87
God Stats
41W - 10L
1,918 SR
Queue Stats
398W - 115L
1,785 Elo+
Solo
Sylvanus
Sylvanus
Mr_Tik-_-Tak
Sylvanus
Level 155
God Stats
9W - 4L
1,548 SR
Queue Stats
172W - 142L
1,559 Elo+
Party 1
Ra
Ra
wahter_D_bills
Ra
Level 128
God Stats
4W - 1L
1,516 SR
Queue Stats
171W - 139L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 2
6,865
572
7,866
9,793
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Clap6005
Fenrir
13
3 / 1 / 1
8,078
673
7,153
9,676
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
HighestMussell
King Arthur
12
1 / 5 / 2
7,601
633
6,002
16,943
16,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DikkeBil
Hou Yi
14
4 / 1 / 6
9,193
766
18,117
12,479
7,269
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Mr_Tik-_-Tak
Sylvanus
13
2 / 1 / 9
9,395
783
6,261
14,382
19,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 6
9,378
782
6,933
8,571
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
11
11
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
L
Fenrir
Clap6005
Fenrir
3
1
1
3.5
W
Hou Yi
DikkeBil
Hou Yi
4
1
6
7
L
King Arthur
HighestMussell
King Arthur
1
5
2
0.4
W
Sylvanus
Mr_Tik-_-Tak
Sylvanus
2
1
9
6.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
31,311
36,412
Taken
35,432
29,426
Mitigated
31,328
4,704
Healing
19,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,866
2,237
0
1,699
9,793
4,098
0
4,570
5,223
25,194
2,059
L
Fenrir
Clap6005
Fenrir
7,153
1,151
0
1,099
9,676
9,324
0
2,842
6,834
0
15,072
W
Hou Yi
DikkeBil
Hou Yi
18,117
8,673
0
4,708
12,479
7,269
1,343
2,476
9,810
0
57,866
L
King Arthur
HighestMussell
King Arthur
6,002
436
0
1,906
16,943
16,004
0
6,216
10,727
0
21,421
W
Sylvanus
Mr_Tik-_-Tak
Sylvanus
6,261
1,400
3,147
6,848
14,382
19,133
567
3,650
10,509
14,576
0
W
6,933
212
1,834
2,763
8,571
4,926
741
1,962
6,507
39,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,544
Gold Earned
27,966
109
Minions Killed
153
1
Camps Cleared
10
642,339
Distance Traveled
627,788
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,865
572
48
4
0
198,817
5
L
Fenrir
8,078
673
14
1
0
222,586
2
W
Hou Yi
9,193
766
67
6
4
194,965
5
L
King Arthur
7,601
633
47
4
1
220,936
4
W
Sylvanus
9,395
783
15
1
4
202,854
3
W
Ra
9,378
782
71
6
2
229,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role