Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
HardEquation780
Sun Wukong
Level 99
God Stats
9W - 9L
1,398 SR
Queue Stats
201W - 221L
1,458 Elo+
Solo
Jormungandr
Jormungandr
P-P-PooPoo-Man47
Jormungandr
Level 75
God Stats
9W - 11L
1,573 SR
Queue Stats
25W - 34L
1,402 Elo+
Solo
Charybdis
Charybdis
THESLEEPYCACTUS
Charybdis
Level 88
God Stats
3W - 2L
1,663 SR
Queue Stats
201W - 203L
1,439 Elo+
Solo
Anubis
Anubis
dingowarrior666
Anubis
Level 160
God Stats
10W - 11L
1,441 SR
Queue Stats
725W - 817L
1,457 Elo+
Solo
Team Averages
Level 95
1,515 SR
1,451 Elo+

VS

Team Averages
Level 102
1,515 SR
1,431 Elo+
Shiva
Shiva
Andressonlima
Shiva
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,334 Elo+
Solo
Ao Kuang
Ao Kuang
AnimeGuardian-
Ao Kuang
Level 107
God Stats
6W - 4L
1,500 SR
Queue Stats
500W - 488L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
LarzDroppinBarz
Ah Puch
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
444W - 448L
1,449 Elo+
Solo
Danzaburou
Danzaburou
LegionV33
Danzaburou
Level 120
God Stats
5W - 2L
1,574 SR
Queue Stats
81W - 72L
1,443 Elo+
Solo
Serqet
Serqet
thetrueskitt
Serqet
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
223W - 248L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 6 / 2
8,708
396
6,543
19,739
8,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
HardEquation780
Sun Wukong
18
4 / 2 / 1
11,344
516
12,068
20,470
15,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
P-P-PooPoo-Man47
Jormungandr
15
2 / 3 / 3
9,863
448
14,062
15,058
18,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
THESLEEPYCACTUS
Charybdis
16
1 / 10 / 1
9,800
445
9,820
19,438
7,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 7 / 0
9,725
442
10,119
15,806
7,585
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
9,715
442
5,170
21,615
18,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
20
4 / 1 / 1
12,702
577
16,081
14,622
11,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 2 / 4
11,511
523
16,815
16,017
7,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
LegionV33
Danzaburou
19
10 / 2 / 6
12,571
571
20,652
22,935
11,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
16
6 / 4 / 4
10,373
472
7,849
17,941
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
28
28
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
2
0.17
W
1
0
5
3.5
W
Ao Kuang
4
1
1
4.5
L
Sun Wukong
HardEquation780
Sun Wukong
4
2
1
2.25
W
7
2
4
4.5
W
Danzaburou
LegionV33
Danzaburou
10
2
6
6.5
L
Jormungandr
P-P-PooPoo-Man47
Jormungandr
2
3
3
1.17
L
Charybdis
THESLEEPYCACTUS
Charybdis
1
10
1
0.15
L
2
7
0
0.29
W
Serqet
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,612
Damage
66,567
90,511
Taken
93,130
57,569
Mitigated
58,197
20,710
Healing
46,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,543
1,888
0
1,238
19,739
8,332
0
6,551
13,188
0
69,480
W
5,170
621
568
11,282
21,615
18,558
0
8,046
13,569
0
51,133
W
Ao Kuang
16,081
4,882
0
10,780
14,622
11,701
84
2,757
11,865
110,396
0
L
Sun Wukong
HardEquation780
Sun Wukong
12,068
1,778
0
9,008
20,470
15,772
0
12,607
7,335
34
92,423
W
16,815
1,733
0
6,237
16,017
7,553
320
5,181
10,836
92,229
0
W
Danzaburou
LegionV33
Danzaburou
20,652
12,606
0
13,207
22,935
11,541
3,427
4,334
18,601
0
120,753
L
Jormungandr
P-P-PooPoo-Man47
Jormungandr
14,062
3,315
0
3,785
15,058
18,748
0
4,369
10,211
59,851
0
L
Charybdis
THESLEEPYCACTUS
Charybdis
9,820
6,805
0
3,365
19,438
7,132
0
1,906
17,295
0
81,277
L
10,119
506
0
3,314
15,806
7,585
948
7,463
7,597
63,229
0
W
Serqet
7,849
1,882
0
4,443
17,941
8,844
0
3,897
14,044
0
77,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,440
Gold Earned
56,872
629
Minions Killed
626
0
Camps Cleared
0
1,878,763
Distance Traveled
2,060,570
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,708
396
117
5
0
417,053
3
W
Shiva
9,715
442
67
3
0
415,644
5
W
Ao Kuang
12,702
577
183
8
0
400,640
7
L
Sun Wukong
11,344
516
180
8
0
362,175
6
W
Ah Puch
11,511
523
144
7
0
400,035
4
W
Danzaburou
12,571
571
139
6
0
392,361
3
L
Jormungandr
9,863
448
90
4
0
405,591
2
L
Charybdis
9,800
445
139
6
0
371,820
4
L
Anubis
9,725
442
103
5
0
322,124
1
W
Serqet
10,373
472
93
4
0
451,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role