Player Matchup

King Arthur
King Arthur
JavierMF_96
King Arthur
Level 84
God Stats
4W - 10L
1,286 SR
Queue Stats
269W - 324L
1,519 Elo+
Solo
Janus
Janus
NebunuAK47
Janus
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 69L
1,695 Elo+
Party 2
Chiron
Chiron
RobicaRupeTot
Chiron
Level 27
God Stats
4W - 0L
1,742 SR
Queue Stats
24W - 11L
1,620 Elo+
Party 2
Team Averages
Level 90
1,510 SR
1,612 Elo+

VS

Team Averages
Level 95
1,423 SR
1,457 Elo+
Kukulkan
Kukulkan
Alexogon
Kukulkan
Level 145
God Stats
0W - 1L
1,268 SR
Queue Stats
2W - 8L
1,375 Elo+
Party 1
Neith
Neith
Bmonti
Neith
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 8L
1,375 Elo+
Party 1
Ares
Ares
D3FI4NC3
Ares
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JavierMF_96
King Arthur
13
2 / 0 / 8
7,854
785
5,439
10,297
6,639
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
14
8 / 0 / 4
8,611
861
9,852
3,834
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 8
8,030
803
9,966
6,448
2,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alexogon
Kukulkan
10
0 / 6 / 0
6,001
600
4,174
9,502
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Bmonti
Neith
10
1 / 4 / 0
6,237
624
2,117
7,165
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
10
0 / 4 / 1
6,504
650
5,475
13,175
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
14
Kills
1
1
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alexogon
Kukulkan
0
6
0
0
L
Neith
Bmonti
Neith
1
4
0
0.25
L
Ares
0
4
1
0.13
W
King Arthur
JavierMF_96
King Arthur
2
0
8
6
W
Janus
8
0
4
10
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,257
Damage
11,766
20,579
Taken
29,842
11,236
Mitigated
18,397
8,477
Healing
3,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alexogon
Kukulkan
4,174
314
475
667
9,502
4,109
0
3,034
6,338
27,047
0
L
Neith
Bmonti
Neith
2,117
904
210
673
7,165
3,329
0
3,342
3,555
0
11,143
L
Ares
5,475
63
0
1,552
13,175
10,959
0
3,342
9,611
8,807
0
W
King Arthur
JavierMF_96
King Arthur
5,439
558
0
3,754
10,297
6,639
499
4,569
5,728
0
23,031
W
Janus
9,852
931
249
1,390
3,834
1,864
950
3,225
609
29,326
0
W
9,966
4,221
1,132
1,952
6,448
2,733
632
2,366
4,082
0
26,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
18,742
121
Minions Killed
87
5
Camps Cleared
4
596,358
Distance Traveled
451,584
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,001
600
54
5
2
144,970
2
L
Neith
6,237
624
23
2
1
131,414
1
L
Ares
6,504
650
10
1
1
175,200
3
W
King Arthur
7,854
785
29
3
0
203,998
2
W
Janus
8,611
861
54
5
2
203,037
2
W
Chiron
8,030
803
38
4
3
189,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role