Player Matchup

Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
kopytko118
Lancelot
Level 116
God Stats
10W - 11L
1,950 SR
Queue Stats
269W - 282L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
ortiflo-G
Kukulkan
Level 112
God Stats
20W - 21L
1,477 SR
Queue Stats
287W - 341L
1,447 Elo+
Solo
Team Averages
Level 108
1,585 SR
1,494 Elo+

VS

Team Averages
Level 85
1,526 SR
1,417 Elo+
Neith
Neith
BigBudBratello
Neith
Level 111
God Stats
21W - 20L
1,547 SR
Queue Stats
539W - 552L
1,361 Elo+
Party 1
Horus
Horus
DaskTy
Horus
Level 98
God Stats
16W - 11L
1,474 SR
Queue Stats
286W - 276L
1,457 Elo+
Party 3
Chang'e
Chang'e
Kuroka Nekomata
Chang'e
Level 100
God Stats
38W - 42L
1,488 SR
Queue Stats
132W - 152L
1,374 Elo+
Solo
Lancelot
Lancelot
poteau_expansif
Lancelot
Level 8
God Stats
3W - 3L
1,561 SR
Queue Stats
14W - 10L
1,483 Elo+
Party 3
Thoth
Thoth
wooolfiehg
Thoth
Level 109
God Stats
46W - 37L
1,558 SR
Queue Stats
555W - 602L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 0
5,687
517
2,183
11,252
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
 
Thanatos
9
1 / 5 / 1
5,597
509
2,809
12,262
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
9
0 / 2 / 0
5,028
457
3,225
6,280
1,815
Short Bow

Short Bow

+15%
Attack Speed

Lancelot
kopytko118
Lancelot
10
2 / 3 / 1
6,352
577
7,389
8,762
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ortiflo-G
Kukulkan
10
0 / 4 / 0
5,726
521
1,557
5,538
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,601
600
6,211
2,931
1,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
DaskTy
Horus
10
1 / 0 / 3
6,579
598
4,929
6,505
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 3 / 3
6,107
555
2,549
9,227
3,107
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
13
10 / 0 / 1
7,776
707
9,463
7,830
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
13
3 / 0 / 3
7,487
681
4,007
3,401
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
16
16
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
L
Thanatos
 
Thanatos
1
5
1
0.3
L
Neith
 
Neith
0
2
0
0
W
2
0
3
3.5
W
Horus
DaskTy
Horus
1
0
3
2.5
W
0
3
3
0.5
L
Lancelot
kopytko118
Lancelot
2
3
1
0.83
L
Kukulkan
ortiflo-G
Kukulkan
0
4
0
0
W
Lancelot
10
0
1
10.5
W
Thoth
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,163
Damage
27,159
44,094
Taken
29,894
21,033
Mitigated
13,045
12,187
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,183
524
177
3,210
11,252
6,701
0
731
10,471
32,612
0
L
Thanatos
 
Thanatos
2,809
988
0
5,903
12,262
4,358
0
796
11,384
0
37,156
L
Neith
 
Neith
3,225
686
0
1,347
6,280
1,815
0
0
6,280
0
31,370
W
6,211
2,932
0
2,160
2,931
1,048
744
735
2,196
0
48,647
W
Horus
DaskTy
Horus
4,929
2,633
385
2,600
6,505
4,662
0
1,493
5,012
0
23,365
W
2,549
265
170
4,465
9,227
3,107
0
0
8,767
27,478
0
L
Lancelot
kopytko118
Lancelot
7,389
665
0
1,300
8,762
6,095
0
2,452
6,310
0
39,026
L
Kukulkan
ortiflo-G
Kukulkan
1,557
130
0
250
5,538
2,064
0
2,197
3,093
38,762
0
W
Lancelot
9,463
2,682
0
2,173
7,830
3,076
882
632
7,133
0
42,186
W
Thoth
4,007
291
0
1,045
3,401
1,152
0
880
2,521
49,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,390
Gold Earned
34,550
322
Minions Killed
366
0
Camps Cleared
0
1,036,946
Distance Traveled
1,130,327
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,687
517
54
5
0
200,722
4
L
Thanatos
5,597
509
66
6
0
214,437
2
L
Neith
5,028
457
51
5
0
191,224
3
W
Neith
6,601
600
89
8
0
196,993
2
W
Horus
6,579
598
39
4
0
223,400
5
W
Chang'e
6,107
555
65
6
0
191,949
0
L
Lancelot
6,352
577
67
6
0
241,880
0
L
Kukulkan
5,726
521
84
8
0
188,683
4
W
Lancelot
7,776
707
75
7
0
271,830
1
W
Thoth
7,487
681
98
9
0
246,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role