Player Matchup

Baron Samedi
Baron Samedi
INSANExGHOST123
Baron Samedi
Level 137
God Stats
23W - 7L
1,692 SR
Queue Stats
196W - 154L
1,662 Elo+
Solo
Lancelot
Lancelot
Olenmuna
Lancelot
Level 144
God Stats
5W - 2L
1,577 SR
Queue Stats
46W - 38L
1,514 Elo+
Solo
Odin
Odin
imStillDrunkAF
Odin
Level 49
God Stats
11W - 3L
1,925 SR
Queue Stats
124W - 66L
1,745 Elo+
Solo
Team Averages
Level 110
1,731 SR
1,640 Elo+

VS

Team Averages
Level 117
1,537 SR
1,589 Elo+
Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
LittleDevoted
Chiron
Level 142
God Stats
1W - 3L
1,446 SR
Queue Stats
187W - 205L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
XeXu38
Gilgamesh
Level 62
God Stats
7W - 2L
1,667 SR
Queue Stats
277W - 79L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
INSANExGHOST123
Baron Samedi
12
3 / 2 / 6
7,654
765
5,523
9,050
4,132
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Olenmuna
Lancelot
12
4 / 1 / 8
7,769
777
8,558
9,163
7,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 7
7,971
797
8,915
8,039
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 2 / 1
6,854
685
10,275
4,962
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 7 / 1
6,322
632
3,106
10,729
5,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
XeXu38
Gilgamesh
9
0 / 3 / 2
6,205
621
4,711
9,221
5,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
1
1.25
W
Baron Samedi
INSANExGHOST123
Baron Samedi
3
2
6
3
L
1
7
1
0.21
W
Lancelot
Olenmuna
Lancelot
4
1
8
8
L
Gilgamesh
XeXu38
Gilgamesh
0
3
2
0.33
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,996
Damage
18,092
26,252
Taken
24,912
17,968
Mitigated
12,805
12,371
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,275
612
0
344
4,962
1,680
0
826
3,999
28,327
0
W
Baron Samedi
INSANExGHOST123
Baron Samedi
5,523
547
1,122
4,380
9,050
4,132
608
4,669
4,381
28,234
0
L
3,106
1,047
293
1,476
10,729
5,808
0
1,759
8,386
0
12,651
W
Lancelot
Olenmuna
Lancelot
8,558
822
142
3,692
9,163
7,599
305
2,917
6,246
0
26,877
L
Gilgamesh
XeXu38
Gilgamesh
4,711
1,175
46
1,070
9,221
5,317
0
2,905
5,875
0
11,159
W
8,915
1,016
0
3,035
8,039
6,237
302
3,340
4,699
0
23,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,394
Gold Earned
19,381
124
Minions Killed
92
9
Camps Cleared
0
590,433
Distance Traveled
546,645
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,854
685
55
6
0
188,615
2
W
Baron Samedi
7,654
765
63
6
4
161,985
1
L
Chiron
6,322
632
23
2
0
166,136
4
W
Lancelot
7,769
777
30
3
4
228,909
1
L
Gilgamesh
6,205
621
14
1
0
191,894
2
W
Odin
7,971
797
31
3
1
199,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role