Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DIICEisNIICE
Geb
Level 147
God Stats
4W - 4L
1,294 SR
Queue Stats
179W - 152L
1,646 Elo+
Party 1
Artio
Artio
DrathBulls1
Artio
Level 108
God Stats
8W - 4L
1,661 SR
Queue Stats
362W - 357L
1,508 Elo+
Party 3
Nu Wa
Nu Wa
konohadance
Nu Wa
Level 43
God Stats
1W - 0L
1,421 SR
Queue Stats
55W - 41L
1,380 Elo+
Solo
Izanami
Izanami
mightyvillager
Izanami
Level 42
God Stats
10W - 5L
1,776 SR
Queue Stats
167W - 126L
1,567 Elo+
Party 1
Team Averages
Level 88
1,531 SR
1,520 Elo+

VS

Team Averages
Level 92
1,588 SR
1,605 Elo+
Neith
Neith
Alegamer978
Neith
Level 25
God Stats
2W - 3L
1,739 SR
Queue Stats
132W - 75L
1,672 Elo+
Party 2
Mulan
Mulan
Nikolae26
Mulan
Level 158
God Stats
3W - 5L
1,843 SR
Queue Stats
113W - 100L
1,608 Elo+
Party 2
Thor
Thor
andreasgta05
Thor
Level 135
God Stats
2W - 2L
1,245 SR
Queue Stats
206W - 135L
1,641 Elo+
Party 2
Athena
Athena
pemarla26
Athena
Level 107
God Stats
5W - 6L
1,661 SR
Queue Stats
207W - 145L
1,632 Elo+
Party 2
Janus
Janus
КремлеБотик
Janus
Level 35
God Stats
1W - 1L
1,453 SR
Queue Stats
11W - 12L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
2 / 2 / 1
3,789
632
2,340
4,828
1,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 0 / 2
4,287
715
1,932
3,588
1,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
4,040
673
3,049
4,377
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 1 / 1
3,970
662
893
1,317
327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 0 / 2
3,874
646
4,076
3,033
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,173
529
1,956
2,749
754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Nikolae26
Mulan
7
0 / 1 / 0
3,971
662
2,794
5,716
2,103
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
3 / 1 / 0
4,395
733
3,257
5,201
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
pemarla26
Athena
5
0 / 3 / 1
3,387
565
1,579
7,299
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 1 / 1
3,194
532
690
1,141
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
3
3
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
2
1
1.25
L
0
0
1
0.5
W
2
0
2
3
W
1
0
0
1
L
Mulan
Nikolae26
Mulan
0
1
0
0
L
3
1
0
3
W
0
1
1
0.5
W
1
0
2
2
L
Athena
pemarla26
Athena
0
3
1
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,290
Damage
10,276
17,143
Taken
22,106
6,485
Mitigated
7,742
5,583
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,340
743
0
575
4,828
1,575
0
614
4,214
0
15,991
L
1,956
456
0
1,018
2,749
754
0
489
2,236
0
14,294
W
1,932
537
0
1,219
3,588
1,763
0
678
2,910
7,783
0
W
3,049
759
0
1,947
4,377
2,001
0
0
4,377
18,736
0
L
Mulan
Nikolae26
Mulan
2,794
779
0
2,413
5,716
2,103
0
2,822
2,554
0
23,923
L
3,257
958
0
2,002
5,201
1,658
0
390
4,787
0
19,907
W
893
185
0
0
1,317
327
182
209
1,108
19,984
0
W
4,076
3,402
0
1,842
3,033
819
37
768
2,265
0
28,261
L
Athena
pemarla26
Athena
1,579
512
173
2,105
7,299
2,940
0
1,421
5,854
7,314
0
L
690
38
0
0
1,141
287
0
272
801
11,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,960
Gold Earned
18,120
170
Minions Killed
133
0
Camps Cleared
0
562,800
Distance Traveled
541,608
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,789
632
26
4
0
125,334
1
L
Neith
3,173
529
24
4
0
105,136
1
W
Geb
4,287
715
10
2
0
111,746
2
W
Artio
4,040
673
44
7
0
117,537
2
L
Mulan
3,971
662
47
8
0
134,457
2
L
Thor
4,395
733
36
6
0
117,571
2
W
Nu Wa
3,970
662
44
7
0
110,780
1
W
Izanami
3,874
646
46
8
0
97,403
0
L
Athena
3,387
565
6
1
0
123,790
3
L
Janus
3,194
532
20
3
0
60,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role