Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
PauuLiinee_
Zeus
Level 120
God Stats
16W - 5L
1,612 SR
Queue Stats
77W - 27L
1,832 Elo+
Party 1
Hou Yi
Hou Yi
RJRisk
Hou Yi
Level 65
God Stats
16W - 14L
1,550 SR
Queue Stats
201W - 232L
1,445 Elo+
Party 1
Team Averages
Level 115
1,554 SR
1,592 Elo+

VS

Team Averages
Level 95
1,495 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
JARIOZAM
Lancelot
Level 111
God Stats
10W - 11L
1,486 SR
Queue Stats
183W - 183L
1,526 Elo+
Party 2
Izanami
Izanami
T3DY Kingpin
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 0 / 7
7,419
742
3,663
10,355
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 3
6,796
680
8,377
3,949
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
RJRisk
Hou Yi
11
5 / 0 / 2
7,410
741
7,012
5,884
2,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,968
597
4,403
7,937
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
JARIOZAM
Lancelot
10
1 / 2 / 0
6,237
624
4,638
6,888
2,903
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
T3DY Kingpin
Izanami
10
0 / 2 / 0
6,040
604
3,963
7,440
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
7
Kills
1
1
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
7
3.5
L
Sol
 
Sol
0
3
0
0
L
Lancelot
JARIOZAM
Lancelot
1
2
0
0.5
W
2
1
3
3.5
W
Hou Yi
RJRisk
Hou Yi
5
0
2
6
L
Izanami
T3DY Kingpin
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,052
Damage
13,004
20,188
Taken
22,265
12,111
Mitigated
8,951
4,143
Healing
3,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,663
615
0
3,320
10,355
8,394
0
2,216
8,139
0
8,213
L
Sol
 
Sol
4,403
1,170
0
1,741
7,937
3,186
0
4,041
3,896
15,168
1,772
L
Lancelot
JARIOZAM
Lancelot
4,638
432
0
1,170
6,888
2,903
0
2,701
4,187
0
18,743
W
8,377
417
0
0
3,949
1,287
452
529
3,420
30,739
0
W
Hou Yi
RJRisk
Hou Yi
7,012
4,132
0
823
5,884
2,430
427
1,545
4,339
0
22,381
L
Izanami
T3DY Kingpin
Izanami
3,963
2,732
0
351
7,440
2,862
0
2,085
5,355
0
21,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,625
Gold Earned
18,245
112
Minions Killed
99
5
Camps Cleared
4
530,971
Distance Traveled
507,340
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,419
742
8
1
0
178,100
3
L
Sol
5,968
597
31
3
1
162,258
1
L
Lancelot
6,237
624
28
3
3
193,127
1
W
Zeus
6,796
680
62
6
2
173,237
1
W
Hou Yi
7,410
741
42
4
3
179,634
4
L
Izanami
6,040
604
40
4
0
151,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role