Player Matchup

Ne Zha
Ne Zha
ClapFist
Ne Zha
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,665 Elo+
Party 1
Lancelot
Lancelot
LetMeSeeMyKids44
Lancelot
Level 20
God Stats
4W - 1L
1,901 SR
Queue Stats
21W - 7L
1,888 Elo+
Party 1
Ao Kuang
Ao Kuang
Mmoogli
Ao Kuang
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 9L
1,644 Elo+
Party 1
Team Averages
Level 61
1,634 SR
1,732 Elo+

VS

Team Averages
Level 103
1,456 SR
1,407 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Poemapower22
Olorun
Level 91
God Stats
23W - 35L
1,427 SR
Queue Stats
211W - 280L
1,349 Elo+
Solo
Tyr
Tyr
ThaddaeusN
Tyr
Level 58
God Stats
11W - 22L
1,442 SR
Queue Stats
100W - 117L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ClapFist
Ne Zha
15
3 / 6 / 17
10,575
705
10,775
17,190
15,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

18
14 / 2 / 10
12,651
843
21,942
12,785
12,344
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Mmoogli
Ao Kuang
17
7 / 1 / 16
11,802
787
17,495
17,483
11,987
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 11 / 5
9,755
650
13,804
21,553
10,988
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
13
3 / 5 / 4
9,574
638
13,704
13,227
7,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 8 / 6
8,940
596
9,477
23,149
18,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
24
Kills
9
9
Deaths
24
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
11
5
0.59
W
Ne Zha
ClapFist
Ne Zha
3
6
17
1.92
W
14
2
10
9.5
W
Ao Kuang
Mmoogli
Ao Kuang
7
1
16
15
L
Olorun
3
5
4
1
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,212
Damage
36,985
47,458
Taken
57,929
39,744
Mitigated
37,423
9,957
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,804
4,098
0
2,003
21,553
10,988
0
6,631
14,922
0
36,810
W
Ne Zha
ClapFist
Ne Zha
10,775
3,852
0
1,920
17,190
15,413
535
4,648
12,542
0
34,379
W
21,942
2,095
0
110
12,785
12,344
972
2,775
10,010
0
49,428
W
Ao Kuang
Mmoogli
Ao Kuang
17,495
4,986
0
7,927
17,483
11,987
772
5,095
12,388
43,694
0
L
Olorun
13,704
7,478
143
2,399
13,227
7,865
0
4,050
9,177
37,120
3,447
L
9,477
1,511
0
3,620
23,149
18,570
0
7,061
16,088
0
17,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,028
Gold Earned
28,269
159
Minions Killed
120
6
Camps Cleared
6
904,572
Distance Traveled
689,677
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,755
650
54
4
5
220,587
4
W
Ne Zha
10,575
705
43
3
0
283,181
1
W
Lancelot
12,651
843
60
4
2
337,742
3
W
Ao Kuang
11,802
787
56
4
4
283,649
3
L
Olorun
9,574
638
50
3
1
237,665
0
L
Tyr
8,940
596
16
1
0
231,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role