Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
FaSe Miza
King Arthur
Level 148
God Stats
3W - 14L
1,415 SR
Queue Stats
380W - 351L
1,477 Elo+
Solo
Serqet
Serqet
Sushiboyo
Serqet
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,458 Elo+
Party 3
Izanami
Izanami
TheThinMintOG
Izanami
Level 113
God Stats
4W - 9L
1,451 SR
Queue Stats
183W - 199L
1,517 Elo+
Solo
Hachiman
Hachiman
Undertaker21I
Hachiman
Level 128
God Stats
8W - 13L
1,449 SR
Queue Stats
132W - 150L
1,425 Elo+
Solo
Team Averages
Level 131
1,463 SR
1,475 Elo+

VS

Team Averages
Level 132
1,497 SR
1,476 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
A Toxic Jester
Loki
Level 160
God Stats
158W - 125L
1,502 SR
Queue Stats
645W - 636L
1,434 Elo+
Party 2
Shiva
Shiva
Killa_4712xPRx
Shiva
Level 116
God Stats
1W - 1L
1,301 SR
Queue Stats
117W - 112L
1,478 Elo+
Solo
Set
Set
Precantus
Set
Level 126
God Stats
26W - 14L
1,606 SR
Queue Stats
315W - 310L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WetBrick420
Ah Muzen Cab
Level 103
God Stats
24W - 15L
1,575 SR
Queue Stats
430W - 403L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 2 / 1
6,756
520
3,287
7,184
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
FaSe Miza
King Arthur
13
0 / 0 / 0
7,564
582
4,921
8,744
7,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Sushiboyo
Serqet
11
1 / 1 / 2
6,631
510
3,658
7,768
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
10
0 / 2 / 0
5,545
427
526
8,151
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Undertaker21I
Hachiman
10
0 / 0 / 0
5,685
437
2,253
7,083
2,291
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 1
7,173
552
4,309
6,602
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 0
6,878
529
6,875
5,797
1,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
7,513
578
5,698
9,261
6,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 3
6,600
508
3,264
8,956
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
WetBrick420
Ah Muzen Cab
13
0 / 0 / 2
7,328
564
3,009
4,232
1,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
5
5
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
1
1.25
W
Merlin
 
Merlin
0
1
1
0.5
W
5
0
0
5
L
King Arthur
FaSe Miza
King Arthur
0
0
0
0
W
0
0
0
0
W
0
2
3
0.75
L
Serqet
Sushiboyo
Serqet
1
1
2
2
L
Izanami
0
2
0
0
L
Hachiman
Undertaker21I
Hachiman
0
0
0
0
W
Ah Muzen Cab
WetBrick420
Ah Muzen Cab
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,645
Damage
23,155
38,930
Taken
34,848
18,125
Mitigated
16,092
10,945
Healing
14,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,287
204
59
1,481
7,184
2,909
0
2,803
4,381
49,874
0
W
Merlin
 
Merlin
4,309
415
0
1,065
6,602
2,411
0
2,151
4,149
55,270
0
W
6,875
1,678
0
2,195
5,797
1,798
0
227
5,570
0
35,289
L
King Arthur
FaSe Miza
King Arthur
4,921
716
0
1,120
8,744
7,383
0
0
7,981
0
60,225
W
5,698
1,165
0
4,395
9,261
6,627
0
0
9,117
0
56,925
W
3,264
1,410
0
4,950
8,956
3,783
0
909
7,975
0
49,783
L
Serqet
Sushiboyo
Serqet
3,658
689
0
3,926
7,768
3,082
0
441
7,283
0
42,464
L
Izanami
526
340
0
1,744
8,151
2,460
0
0
8,151
0
31,488
L
Hachiman
Undertaker21I
Hachiman
2,253
776
66
2,549
7,083
2,291
0
1,065
6,018
0
34,732
W
Ah Muzen Cab
WetBrick420
Ah Muzen Cab
3,009
594
0
2,114
4,232
1,473
414
0
4,232
0
63,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
35,492
436
Minions Killed
480
0
Camps Cleared
0
1,260,200
Distance Traveled
1,270,127
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,756
520
89
7
0
237,024
4
W
Merlin
7,173
552
107
8
0
251,570
5
W
Loki
6,878
529
53
4
0
266,188
2
L
King Arthur
7,564
582
124
10
0
268,355
2
W
Shiva
7,513
578
116
9
0
243,797
0
W
Set
6,600
508
91
7
0
279,700
5
L
Serqet
6,631
510
83
6
0
308,957
0
L
Izanami
5,545
427
80
6
0
216,833
3
L
Hachiman
5,685
437
60
5
0
229,031
3
W
Ah Muzen Cab
7,328
564
113
9
0
228,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role