Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BeliaLLLL
Shiva
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
210W - 221L
1,417 Elo+
Party 2
Artio
Artio
MiracleWave
Artio
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 161L
1,430 Elo+
Party 2
Discordia
Discordia
SheWarMach1ne
Discordia
Level 123
God Stats
3W - 2L
1,369 SR
Queue Stats
60W - 64L
1,377 Elo+
Solo
Team Averages
Level 83
1,474 SR
1,445 Elo+

VS

Team Averages
Level 79
1,566 SR
1,426 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Emil-nee
Ymir
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 36L
1,418 Elo+
Solo
Set
Set
MommyFox
Set
Level 103
God Stats
1W - 1L
1,719 SR
Queue Stats
209W - 256L
1,410 Elo+
Party 1
Hera
Hera
Zhilistyi
Hera
Level 58
God Stats
3W - 1L
1,611 SR
Queue Stats
178W - 250L
1,407 Elo+
Party 1
Kuzenbo
Kuzenbo
胖胖的孙猴子
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
23 / 4 / 10
12,859
1,169
37,253
14,509
9,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
 
Atlas
16
0 / 2 / 23
10,073
916
10,632
17,638
18,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
BeliaLLLL
Shiva
15
3 / 5 / 22
9,376
852
11,715
16,660
16,741
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 3 / 25
9,992
908
9,261
18,865
18,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
SheWarMach1ne
Discordia
16
5 / 4 / 22
9,825
893
8,697
13,514
7,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 6 / 13
9,892
899
17,109
15,630
9,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
15
3 / 6 / 9
9,188
835
10,380
19,987
24,382
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 8 / 5
9,043
822
12,595
19,962
9,900
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hera
12
3 / 11 / 6
7,702
700
10,580
13,448
5,878
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 8
8,005
728
4,944
15,642
20,486
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
57
36
Kills
16
18
Deaths
36
102
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
23
4
10
7
W
Atlas
 
Atlas
0
2
23
5.75
L
Baron Samedi
 
Baron Samedi
3
6
13
1.58
W
Shiva
BeliaLLLL
Shiva
3
5
22
2.8
L
Ymir
3
6
9
1.25
W
5
3
25
5.83
L
5
8
5
0.94
W
Discordia
SheWarMach1ne
Discordia
5
4
22
4
L
Hera
3
11
6
0.55
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,558
Damage
55,608
81,186
Taken
84,669
71,050
Mitigated
70,439
32,907
Healing
19,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
37,253
21,040
1,083
5,038
14,509
9,262
4,731
7,671
6,838
0
58,244
W
Atlas
 
Atlas
10,632
4,572
3,775
4,625
17,638
18,950
817
9,735
7,903
21,566
0
L
Baron Samedi
 
Baron Samedi
17,109
938
5,912
5,097
15,630
9,793
0
6,887
8,557
34,646
0
W
Shiva
BeliaLLLL
Shiva
11,715
2,062
1,488
2,011
16,660
16,741
560
6,620
10,040
0
18,611
L
Ymir
10,380
718
430
1,471
19,987
24,382
0
5,837
13,988
22,725
0
W
9,261
718
4,405
6,835
18,865
18,650
1,042
10,441
8,424
16,679
0
L
12,595
4,330
215
5,531
19,962
9,900
14
7,495
12,143
0
17,189
W
Discordia
SheWarMach1ne
Discordia
8,697
1,253
1,211
2,436
13,514
7,447
1,332
8,546
4,968
19,557
0
L
Hera
10,580
3,059
608
193
13,448
5,878
0
3,065
10,299
15,179
0
L
4,944
1,638
0
250
15,642
20,486
0
4,431
11,092
7,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,125
Gold Earned
43,830
127
Minions Killed
87
0
Camps Cleared
0
1,071,292
Distance Traveled
893,392
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,859
1,169
54
5
0
184,444
0
W
Atlas
10,073
916
26
2
0
221,082
0
L
Baron Samedi
9,892
899
36
3
0
182,261
0
W
Shiva
9,376
852
16
1
0
219,240
0
L
Ymir
9,188
835
29
3
0
182,148
0
W
Artio
9,992
908
10
1
0
246,617
2
L
Set
9,043
822
10
1
0
197,537
0
W
Discordia
9,825
893
21
2
0
199,909
0
L
Hera
7,702
700
9
1
0
151,156
0
L
Kuzenbo
8,005
728
3
0
0
180,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role