Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Amnesiiax687
Izanami
Level 80
God Stats
8W - 15L
1,522 SR
Queue Stats
35W - 46L
1,386 Elo+
Solo
Lancelot
Lancelot
Azaim205
Lancelot
Level 65
God Stats
0W - 5L
1,173 SR
Queue Stats
260W - 262L
1,406 Elo+
Solo
Jormungandr
Jormungandr
Kaiju Cobra
Jormungandr
Level 47
God Stats
19W - 16L
1,402 SR
Queue Stats
51W - 44L
1,382 Elo+
Solo
Kali
Kali
ZaaMY ZA
Kali
Level 46
God Stats
1W - 2L
1,325 SR
Queue Stats
52W - 96L
1,168 Elo+
Solo
Team Averages
Level 72
1,384 SR
1,368 Elo+

VS

Team Averages
Level 55
1,537 SR
1,359 Elo+
Charybdis
Charybdis
PZ_AchilianoRed_
Charybdis
Level 68
God Stats
7W - 11L
1,395 SR
Queue Stats
169W - 193L
1,294 Elo+
Solo
Ne Zha
Ne Zha
Snow_OfDespair
Ne Zha
Level 54
God Stats
4W - 0L
1,777 SR
Queue Stats
45W - 35L
1,417 Elo+
Party 1
Hachiman
Hachiman
Susanooni
Hachiman
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 100L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
Unty-Z-777
Zhong Kui
Level 57
God Stats
2W - 1L
1,519 SR
Queue Stats
30W - 31L
1,346 Elo+
Party 1
Jormungandr
Jormungandr
roro1009b
Jormungandr
Level 23
God Stats
7W - 4L
1,493 SR
Queue Stats
30W - 41L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 4 / 3
7,530
502
10,317
11,149
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Amnesiiax687
Izanami
12
3 / 3 / 1
6,880
459
5,803
11,581
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Azaim205
Lancelot
12
2 / 5 / 1
7,212
481
6,955
16,749
8,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Kaiju Cobra
Jormungandr
7
0 / 2 / 1
5,343
356
3,563
7,974
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
8
0 / 7 / 3
5,601
373
3,549
15,535
6,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
6 / 1 / 3
10,115
674
15,116
11,465
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 4 / 1
7,426
495
5,033
13,882
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Susanooni
Hachiman
12
5 / 2 / 4
8,027
535
8,093
8,900
3,653
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Unty-Z-777
Zhong Kui
15
6 / 1 / 4
8,823
588
11,784
9,480
7,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
roro1009b
Jormungandr
12
1 / 0 / 7
7,392
493
5,059
11,132
8,188
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
21
21
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
3
1.13
L
Izanami
Amnesiiax687
Izanami
3
3
1
1.17
L
Lancelot
Azaim205
Lancelot
2
5
1
0.5
L
Jormungandr
Kaiju Cobra
Jormungandr
0
2
1
0.25
W
Charybdis
6
1
3
7.5
W
3
4
1
0.88
W
Hachiman
Susanooni
Hachiman
5
2
4
3.5
W
Zhong Kui
Unty-Z-777
Zhong Kui
6
1
4
8
L
Kali
0
7
3
0.21
W
Jormungandr
roro1009b
Jormungandr
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,187
Damage
45,085
62,988
Taken
54,859
27,616
Mitigated
29,294
13,752
Healing
23,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,317
5,006
0
2,748
11,149
4,015
0
4,926
6,223
55,672
0
L
Izanami
Amnesiiax687
Izanami
5,803
3,801
0
2,732
11,581
3,858
85
2,932
8,649
0
48,882
L
Lancelot
Azaim205
Lancelot
6,955
1,349
0
4,881
16,749
8,868
0
2,424
14,325
0
42,189
L
Jormungandr
Kaiju Cobra
Jormungandr
3,563
994
71
973
7,974
4,695
60
1,651
6,323
16,963
0
W
Charybdis
15,116
10,953
0
7,419
11,465
5,018
3,665
83
11,382
0
78,766
W
5,033
2,473
0
5,453
13,882
5,310
0
3,391
10,491
0
46,063
W
Hachiman
Susanooni
Hachiman
8,093
5,843
434
3,596
8,900
3,653
1,766
2,728
6,172
0
40,112
W
Zhong Kui
Unty-Z-777
Zhong Kui
11,784
1,431
0
3,395
9,480
7,125
2,769
3,830
5,650
56,730
0
L
Kali
3,549
1,583
0
2,347
15,535
6,180
0
4,910
10,625
0
24,262
W
Jormungandr
roro1009b
Jormungandr
5,059
1,726
379
3,163
11,132
8,188
458
3,848
7,284
38,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,566
Gold Earned
41,783
307
Minions Killed
419
0
Camps Cleared
0
1,213,366
Distance Traveled
1,357,903
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,530
502
97
6
0
226,124
2
L
Izanami
6,880
459
63
4
0
252,566
4
L
Lancelot
7,212
481
76
5
0
291,689
2
L
Jormungandr
5,343
356
31
2
0
184,302
2
W
Charybdis
10,115
674
136
9
0
215,848
0
W
Ne Zha
7,426
495
70
5
0
307,204
0
W
Hachiman
8,027
535
64
4
0
266,141
1
W
Zhong Kui
8,823
588
80
5
0
271,167
2
L
Kali
5,601
373
40
3
0
258,685
1
W
Jormungandr
7,392
493
69
5
0
297,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role