Player Matchup

Odin
Odin
AnlellaSagra
Odin
Level 66
God Stats
1W - 1L
1,727 SR
Queue Stats
26W - 36L
1,327 Elo+
Party 1
Neith
Neith
Dreix
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,274 Elo+
Party 1
Janus
Janus
SirKyro
Janus
Level 67
God Stats
10W - 21L
1,497 SR
Queue Stats
78W - 81L
1,522 Elo+
Solo
Team Averages
Level 66
1,575 SR
1,374 Elo+

VS

Team Averages
Level 100
1,499 SR
1,496 Elo+
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Deastrakorigi
Tyr
Level 107
God Stats
13W - 14L
1,496 SR
Queue Stats
179W - 161L
1,590 Elo+
Solo
Da Ji
Da Ji
wor6
Da Ji
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 53L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
9,215
614
6,233
11,285
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Dreix
Neith
14
2 / 2 / 2
9,539
636
8,177
10,912
4,808
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
SirKyro
Janus
15
2 / 4 / 2
9,324
622
7,917
8,616
3,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
0 / 3 / 9
9,289
619
7,992
6,492
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 0 / 8
9,341
623
8,934
9,698
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
wor6
Da Ji
16
9 / 1 / 0
10,619
708
9,219
12,290
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
3
9
1.5
L
0
4
3
0.38
W
1
0
8
5
L
Neith
Dreix
Neith
2
2
2
1.5
L
Janus
SirKyro
Janus
2
4
2
0.75
W
Da Ji
wor6
Da Ji
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
26,145
30,813
Taken
28,480
20,730
Mitigated
18,815
6,240
Healing
4,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,992
692
0
390
6,492
2,517
684
2,115
4,377
40,242
0
L
6,233
1,346
0
1,180
11,285
12,444
0
3,466
7,488
0
13,855
W
8,934
729
0
1,879
9,698
9,443
0
2,516
7,182
0
23,467
L
Neith
Dreix
Neith
8,177
3,242
0
3,492
10,912
4,808
579
2,492
8,238
0
26,267
L
Janus
SirKyro
Janus
7,917
500
0
1,568
8,616
3,478
339
2,612
5,932
41,402
0
W
Da Ji
wor6
Da Ji
9,219
3,202
0
2,002
12,290
6,855
0
3,962
8,328
0
30,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,078
Gold Earned
29,249
142
Minions Killed
158
3
Camps Cleared
9
740,731
Distance Traveled
800,716
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,289
619
78
5
5
227,883
0
L
Odin
9,215
614
16
1
1
245,285
3
W
Tyr
9,341
623
35
2
1
286,447
3
L
Neith
9,539
636
38
3
1
268,638
5
L
Janus
9,324
622
88
6
1
226,808
3
W
Da Ji
10,619
708
45
3
3
286,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role