Player Matchup

Danzaburou
Danzaburou
BRYCYN
Danzaburou
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 91L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
Polopolo-lenzo2
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,300 Elo+
Solo
Neith
Neith
jivpun
Neith
Level 151
God Stats
3W - 1L
1,859 SR
Queue Stats
577W - 629L
1,426 Elo+
Solo
Charybdis
Charybdis
parism05
Charybdis
Level 63
God Stats
1W - 1L
1,556 SR
Queue Stats
96W - 90L
1,508 Elo+
Solo
Yu Huang
Yu Huang
tata163
Yu Huang
Level 47
God Stats
1W - 6L
1,321 SR
Queue Stats
107W - 88L
1,496 Elo+
Solo
Team Averages
Level 87
1,547 SR
1,445 Elo+

VS

Team Averages
Level 85
1,337 SR
1,401 Elo+
Agni
Agni
Bywyvelky
Agni
Level 75
God Stats
2W - 2L
1,286 SR
Queue Stats
70W - 68L
1,432 Elo+
Solo
Thoth
Thoth
Moon_Melody18
Thoth
Level 78
God Stats
2W - 2L
1,108 SR
Queue Stats
160W - 168L
1,458 Elo+
Solo
Hercules
Hercules
SatoruKami_
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,259 Elo+
Solo
Hades
Hades
SulfyEunseo
Hades
Level 95
God Stats
1W - 0L
1,275 SR
Queue Stats
5W - 9L
1,398 Elo+
Solo
Achilles
Achilles
xGhost420Riderx
Achilles
Level 160
God Stats
2W - 3L
1,518 SR
Queue Stats
274W - 302L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BRYCYN
Danzaburou
18
1 / 5 / 6
11,153
587
21,676
16,070
6,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Polopolo-lenzo2
Gilgamesh
17
2 / 6 / 6
10,572
556
7,441
18,524
8,690
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Neith
jivpun
Neith
19
3 / 4 / 4
11,343
597
14,584
15,918
6,935
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
parism05
Charybdis
18
2 / 6 / 6
10,702
563
17,587
16,638
6,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
tata163
Yu Huang
19
3 / 6 / 4
11,570
609
28,367
13,549
6,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
3 / 3 / 11
11,611
611
12,794
15,160
8,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 4 / 13
12,753
671
16,238
20,364
11,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
SatoruKami_
Hercules
20
2 / 1 / 14
12,112
637
5,620
22,624
26,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 3 / 7
15,771
830
28,024
32,636
22,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
20
0 / 0 / 18
13,268
698
11,961
30,515
37,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
90
11
Kills
27
27
Deaths
11
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BRYCYN
Danzaburou
1
5
6
0.8
W
Agni
3
3
11
2.83
W
6
4
13
3.13
L
Gilgamesh
Polopolo-lenzo2
Gilgamesh
2
6
6
0.83
W
Hercules
SatoruKami_
Hercules
2
1
14
9
W
16
3
7
6.5
L
Neith
jivpun
Neith
3
4
4
1.25
L
Charybdis
parism05
Charybdis
2
6
6
0.83
L
Yu Huang
tata163
Yu Huang
3
6
4
0.83
W
Achilles
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,655
Damage
74,637
80,699
Taken
121,299
35,075
Mitigated
106,123
22,657
Healing
60,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BRYCYN
Danzaburou
21,676
7,290
248
4,775
16,070
6,525
0
12,012
3,936
0
39,959
W
Agni
12,794
769
2,622
2,162
15,160
8,027
1,346
2,349
12,811
30,079
0
W
16,238
1,371
3,100
3,416
20,364
11,567
2,506
5,436
14,928
37,458
0
L
Gilgamesh
Polopolo-lenzo2
Gilgamesh
7,441
2,831
782
1,341
18,524
8,690
0
13,355
5,013
0
12,381
W
Hercules
SatoruKami_
Hercules
5,620
761
1,669
5,002
22,624
26,934
1,482
7,221
15,403
0
19,131
W
28,024
1,910
1,725
16,818
32,636
22,267
498
7,605
25,031
53,872
0
L
Neith
jivpun
Neith
14,584
7,324
1,966
6,241
15,918
6,935
0
10,905
4,761
0
29,676
L
Charybdis
parism05
Charybdis
17,587
5,155
1,991
3,886
16,638
6,882
0
11,607
4,987
0
38,685
L
Yu Huang
tata163
Yu Huang
28,367
574
394
1,033
13,549
6,043
0
9,177
4,372
46,705
0
W
Achilles
11,961
1,398
9,768
13,976
30,515
37,328
429
5,756
24,759
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,340
Gold Earned
65,515
175
Minions Killed
221
0
Camps Cleared
0
1,584,584
Distance Traveled
1,748,504
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,153
587
49
3
0
302,896
0
W
Agni
11,611
611
31
2
0
332,445
1
W
Thoth
12,753
671
52
3
0
326,904
1
L
Gilgamesh
10,572
556
10
1
0
315,510
0
W
Hercules
12,112
637
40
2
0
371,425
0
W
Hades
15,771
830
73
4
0
310,024
1
L
Neith
11,343
597
38
2
0
327,912
0
L
Charybdis
10,702
563
39
2
0
310,669
2
L
Yu Huang
11,570
609
39
2
0
327,597
4
W
Achilles
13,268
698
25
1
0
407,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role