Player Matchup

Thoth
Thoth
Mukami Shinzo
Thoth
Level 77
God Stats
1W - 1L
1,759 SR
Queue Stats
12W - 31L
1,212 Elo+
Party 1
Neith
Neith
Sk8Sk8MsTrB8522
Neith
Level 159
God Stats
3W - 1L
1,685 SR
Queue Stats
122W - 78L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
UnholySoul187
Jormungandr
Level 68
God Stats
15W - 27L
1,398 SR
Queue Stats
421W - 882L
1,260 Elo+
Party 1
Team Averages
Level 101
1,614 SR
1,320 Elo+

VS

Team Averages
Level 113
1,500 SR
1,469 Elo+
Chang'e
Chang'e
DreamWalkerZreo0
Chang'e
Level 145
God Stats
5W - 4L
1,721 SR
Queue Stats
128W - 146L
1,515 Elo+
Solo
Fenrir
Fenrir
WILSans77
Fenrir
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 199L
1,372 Elo+
Solo
Bakasura
Bakasura
guitarsobelisk
Bakasura
Level 160
God Stats
15W - 6L
1,280 SR
Queue Stats
935W - 991L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
10,586
588
10,568
13,785
4,530
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 2
12,044
669
17,945
17,862
7,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
UnholySoul187
Jormungandr
15
2 / 6 / 2
10,902
606
14,471
21,999
20,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 7
12,979
721
16,992
15,169
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
WILSans77
Fenrir
18
5 / 2 / 11
12,665
704
16,784
22,077
19,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
19
7 / 1 / 9
13,465
748
13,906
20,883
11,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
18
19
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
L
1
7
1
0.21
L
2
6
2
0.5
L
Jormungandr
UnholySoul187
Jormungandr
2
6
2
0.5
W
Fenrir
WILSans77
Fenrir
5
2
11
5.25
W
Bakasura
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,984
Damage
47,682
53,646
Taken
58,129
32,667
Mitigated
36,330
4,259
Healing
30,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,992
971
5,664
9,746
15,169
5,749
1,332
7,710
7,459
61,041
0
L
10,568
438
0
0
13,785
4,530
0
3,984
9,113
30,945
0
L
17,945
5,868
0
2,220
17,862
7,355
0
5,553
11,254
0
67,376
L
Jormungandr
UnholySoul187
Jormungandr
14,471
4,186
201
1,838
21,999
20,782
0
7,888
12,669
49,250
0
W
Fenrir
WILSans77
Fenrir
16,784
3,604
399
5,826
22,077
19,207
374
10,487
11,590
0
33,335
W
Bakasura
13,906
8,303
0
9,180
20,883
11,374
768
7,543
13,340
0
53,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
39,109
184
Minions Killed
212
4
Camps Cleared
12
858,709
Distance Traveled
1,074,792
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,979
721
91
5
3
354,897
0
L
Thoth
10,586
588
49
3
1
289,538
1
L
Neith
12,044
669
94
5
2
285,708
5
L
Jormungandr
10,902
606
41
2
1
283,463
1
W
Fenrir
12,665
704
38
2
4
347,311
2
W
Bakasura
13,465
748
83
5
5
372,584
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role