Player Matchup

Cthulhu
Cthulhu
InTheLab_
Cthulhu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,265 Elo+
Party 2
Heimdallr
Heimdallr
Nyerir1998
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,265 Elo+
Party 2
Erlang Shen
Erlang Shen
RichGohan
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,265 Elo+
Party 2
Team Averages
Level 42
1,500 SR
1,265 Elo+

VS

Team Averages
Level 103
1,494 SR
1,418 Elo+
Jormungandr
Jormungandr
Ashranach
Jormungandr
Level 120
God Stats
23W - 29L
1,472 SR
Queue Stats
96W - 218L
1,267 Elo+
Party 1
Lancelot
Lancelot
ButterMeCrumpitz
Lancelot
Level 126
God Stats
18W - 6L
1,314 SR
Queue Stats
368W - 361L
1,520 Elo+
Party 1
Nox
Nox
Krunchyboy
Nox
Level 63
God Stats
15W - 9L
1,697 SR
Queue Stats
305W - 339L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InTheLab_
Cthulhu
14
0 / 4 / 1
11,176
559
13,943
23,406
29,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
Nyerir1998
Heimdallr
15
2 / 6 / 1
11,487
574
15,826
15,986
6,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
RichGohan
Erlang Shen
13
1 / 10 / 0
10,711
536
7,016
27,174
24,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ashranach
Jormungandr
16
2 / 1 / 15
12,445
622
9,503
20,275
17,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
13 / 1 / 6
14,820
741
31,554
18,793
11,505
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
5 / 1 / 13
13,319
666
15,245
12,936
7,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
3
Kills
20
20
Deaths
3
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Ashranach
Jormungandr
2
1
15
9.5
W
13
1
6
16
L
Cthulhu
InTheLab_
Cthulhu
0
4
1
0.13
W
5
1
13
11.5
L
Heimdallr
Nyerir1998
Heimdallr
2
6
1
0.42
L
Erlang Shen
RichGohan
Erlang Shen
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,785
Damage
56,302
66,566
Taken
52,004
59,383
Mitigated
36,939
6,239
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Ashranach
Jormungandr
9,503
1,869
0
4,558
20,275
17,994
755
7,187
13,088
32,807
0
W
31,554
7,028
0
1,228
18,793
11,505
583
4,519
14,274
0
83,585
L
Cthulhu
InTheLab_
Cthulhu
13,943
1,365
0
1,678
23,406
29,043
185
10,609
12,797
35,900
0
W
15,245
1,087
776
3,026
12,936
7,440
657
3,489
9,447
55,762
0
L
Heimdallr
Nyerir1998
Heimdallr
15,826
9,016
0
1,063
15,986
6,075
615
5,331
10,655
0
44,038
L
Erlang Shen
RichGohan
Erlang Shen
7,016
4,662
551
2,947
27,174
24,265
632
9,424
17,750
0
18,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,374
Gold Earned
40,584
122
Minions Killed
200
2
Camps Cleared
12
942,062
Distance Traveled
1,222,971
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,445
622
20
1
1
327,227
3
W
Lancelot
14,820
741
84
4
11
519,090
1
L
Cthulhu
11,176
559
49
2
0
337,357
2
W
Nox
13,319
666
96
5
0
376,654
2
L
Heimdallr
11,487
574
56
3
2
310,686
5
L
Erlang Shen
10,711
536
17
1
0
294,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role