Player Matchup

Ymir
Ymir
Nrtn
Ymir
Level 17
God Stats
13W - 7L
1,653 SR
Queue Stats
21W - 20L
1,460 Elo+
Party 1
Lancelot
Lancelot
OGKingkuma
Lancelot
Level 64
God Stats
3W - 3L
1,437 SR
Queue Stats
26W - 41L
1,378 Elo+
Party 1
Ah Puch
Ah Puch
Veteranz1
Ah Puch
Level 119
God Stats
3W - 0L
1,877 SR
Queue Stats
27W - 36L
1,467 Elo+
Party 1
Team Averages
Level 67
1,656 SR
1,435 Elo+

VS

Team Averages
Level 62
1,529 SR
1,248 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ItsHallucinate
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
970 Elo+
Party 2
Sun Wukong
Sun Wukong
nosbang
Sun Wukong
Level 104
God Stats
0W - 1L
1,588 SR
Queue Stats
3W - 8L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Nrtn
Ymir
16
6 / 3 / 11
13,977
736
14,297
26,445
37,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lancelot
OGKingkuma
Lancelot
18
7 / 3 / 7
13,343
702
14,478
15,278
8,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Veteranz1
Ah Puch
20
5 / 0 / 12
14,046
739
25,441
7,771
4,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
1 / 8 / 3
10,743
565
6,692
20,751
8,750
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 5 / 2
12,771
672
14,884
15,575
5,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
nosbang
Sun Wukong
16
1 / 5 / 5
11,423
601
11,530
26,487
26,462
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
18
Kills
6
6
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
8
3
0.31
L
4
5
2
1
W
Ymir
Nrtn
Ymir
6
3
11
3.83
W
Lancelot
OGKingkuma
Lancelot
7
3
7
3.5
W
Ah Puch
Veteranz1
Ah Puch
5
0
12
11
L
Sun Wukong
nosbang
Sun Wukong
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,216
Damage
33,106
49,494
Taken
62,813
49,665
Mitigated
40,788
5,632
Healing
3,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,692
1,669
0
72
20,751
8,750
0
13,942
6,809
0
23,952
L
14,884
2,496
0
1,710
15,575
5,576
0
11,525
4,050
48,742
0
W
Ymir
Nrtn
Ymir
14,297
2,968
0
1,581
26,445
37,434
251
9,613
16,832
34,711
0
W
Lancelot
OGKingkuma
Lancelot
14,478
2,970
0
1,178
15,278
8,226
498
4,119
11,159
0
46,193
W
Ah Puch
Veteranz1
Ah Puch
25,441
1,172
0
2,873
7,771
4,005
1,786
1,572
6,199
82,211
0
L
Sun Wukong
nosbang
Sun Wukong
11,530
1,812
0
2,133
26,487
26,462
0
14,922
11,565
0
46,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
34,937
197
Minions Killed
173
12
Camps Cleared
3
1,105,531
Distance Traveled
922,830
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,743
565
36
2
0
309,506
0
L
Scylla
12,771
672
89
5
1
293,720
0
W
Ymir
13,977
736
40
2
2
326,493
6
W
Lancelot
13,343
702
51
3
6
422,074
1
W
Ah Puch
14,046
739
106
6
4
356,964
6
L
Sun Wukong
11,423
601
48
3
2
319,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role