Player Matchup

Atlas
Atlas
Dirty 13th
Atlas
Level 28
God Stats
8W - 8L
1,445 SR
Queue Stats
48W - 68L
1,321 Elo+
Party 2
Janus
Janus
Dirty Xewn
Janus
Level 144
God Stats
0W - 1L
1,245 SR
Queue Stats
32W - 52L
1,296 Elo+
Party 2
Zeus
Zeus
Dirty whoop
Zeus
Level 95
God Stats
1W - 2L
1,588 SR
Queue Stats
38W - 49L
1,372 Elo+
Party 2
Team Averages
Level 89
1,426 SR
1,329 Elo+

VS

Team Averages
Level 56
1,488 SR
1,295 Elo+
Hera
Hera
Drblueballz21
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,308 Elo+
Party 1
Hades
Hades
MeteorRain987
Hades
Level 85
God Stats
5W - 4L
1,411 SR
Queue Stats
16W - 32L
1,284 Elo+
Party 1
Fenrir
Fenrir
TheJNeighbor
Fenrir
Level 68
God Stats
3W - 1L
1,553 SR
Queue Stats
5W - 11L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
2 / 2 / 5
8,906
685
4,273
16,287
16,717
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
13
1 / 3 / 6
8,698
669
9,120
9,668
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 6 / 2
9,598
738
9,448
9,032
3,819
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
9,585
737
10,235
7,216
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 8
9,086
699
14,264
12,550
8,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
2 / 4 / 7
8,547
657
6,648
10,071
7,421
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
8
Kills
11
11
Deaths
8
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
2
5
2.25
L
Janus
1
3
6
1.33
L
5
6
2
1
W
7
1
3
8.5
W
2
3
8
2
W
Fenrir
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,841
Damage
31,147
34,987
Taken
29,837
24,597
Mitigated
19,258
2,748
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
4,273
1,425
407
798
16,287
16,717
0
12,572
3,715
18,623
0
L
Janus
9,120
113
58
990
9,668
4,061
0
6,184
3,484
38,524
0
L
9,448
688
0
495
9,032
3,819
0
5,914
3,118
33,955
0
W
10,235
1,689
168
996
7,216
3,556
438
6,137
1,079
29,352
0
W
14,264
512
233
5,246
12,550
8,281
0
9,525
3,025
46,687
0
W
Fenrir
6,648
1,051
0
352
10,071
7,421
0
7,514
2,557
0
12,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,202
Gold Earned
27,218
160
Minions Killed
141
8
Camps Cleared
4
690,360
Distance Traveled
685,681
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,906
685
39
3
1
243,890
2
L
Janus
8,698
669
81
6
3
245,344
2
L
Zeus
9,598
738
40
3
4
201,126
0
W
Hera
9,585
737
50
4
0
225,341
1
W
Hades
9,086
699
77
6
4
219,681
3
W
Fenrir
8,547
657
14
1
0
240,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role