Player Matchup

Hel
Hel
 
Hel
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
IMAPAPERCLIP
Jing Wei
Level 41
God Stats
8W - 10L
1,372 SR
Queue Stats
138W - 163L
1,267 Elo+
Party 1
Ymir
Ymir
MrStealYaBluntz
Ymir
Level 63
God Stats
2W - 3L
1,340 SR
Queue Stats
29W - 53L
1,320 Elo+
Party 3
Arachne
Arachne
xX420_BarbieXx
Arachne
Level 29
God Stats
4W - 5L
1,367 SR
Queue Stats
15W - 21L
1,379 Elo+
Party 3
Skadi
Skadi
xamadi2017
Skadi
Level 80
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 11L
1,268 Elo+
Solo
Team Averages
Level 61
1,416 SR
1,347 Elo+

VS

Team Averages
Level 73
1,521 SR
1,515 Elo+
Susano
Susano
 
Susano
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Camx244
Nu Wa
Level 26
God Stats
6W - 3L
1,458 SR
Queue Stats
52W - 38L
1,583 Elo+
Party 4
Cabrakan
Cabrakan
Gtato
Cabrakan
Level 155
God Stats
5W - 4L
1,416 SR
Queue Stats
132W - 103L
1,599 Elo+
Party 4
Jing Wei
Jing Wei
SaveTheItalian
Jing Wei
Level 77
God Stats
3W - 2L
1,720 SR
Queue Stats
65W - 61L
1,582 Elo+
Party 4
Shiva
Shiva
slash500
Shiva
Level 63
God Stats
5W - 7L
1,510 SR
Queue Stats
62W - 103L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 2 / 0
8,705
484
7,073
10,965
4,068
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
IMAPAPERCLIP
Jing Wei
13
1 / 5 / 0
7,775
432
7,754
16,950
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 6 / 0
7,344
408
2,880
15,552
11,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 1
8,069
448
1,667
13,354
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
13
1 / 2 / 1
8,115
451
7,454
11,362
4,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
5 / 2 / 2
8,895
494
6,040
13,816
6,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Camx244
Nu Wa
16
2 / 1 / 4
9,558
531
9,291
6,208
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Gtato
Cabrakan
13
2 / 0 / 7
8,750
486
7,092
11,526
14,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
18
9 / 0 / 2
11,133
619
15,979
11,491
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
slash500
Shiva
13
0 / 1 / 0
7,858
437
2,308
8,254
7,626
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
18
18
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
0
0.5
W
Susano
 
Susano
5
2
2
3
W
Nu Wa
Camx244
Nu Wa
2
1
4
4
W
Cabrakan
Gtato
Cabrakan
2
0
7
5.5
L
Jing Wei
IMAPAPERCLIP
Jing Wei
1
5
0
0.2
L
0
6
0
0
W
Jing Wei
9
0
2
10
W
Shiva
slash500
Shiva
0
1
0
0
L
1
3
1
0.5
L
Skadi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,828
Damage
40,710
68,183
Taken
51,295
30,418
Mitigated
36,172
13,765
Healing
13,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,073
1,032
322
3,264
10,965
4,068
660
749
10,176
66,429
0
W
Susano
 
Susano
6,040
1,328
0
5,555
13,816
6,193
1,619
1,387
12,429
0
56,041
W
Nu Wa
Camx244
Nu Wa
9,291
971
0
458
6,208
2,940
1,716
1,831
4,377
69,775
0
W
Cabrakan
Gtato
Cabrakan
7,092
1,688
0
1,752
11,526
14,383
0
1,135
10,391
29,276
0
L
Jing Wei
IMAPAPERCLIP
Jing Wei
7,754
5,165
0
6,202
16,950
5,860
156
2,590
14,315
0
61,237
L
2,880
709
153
1,190
15,552
11,068
281
4,576
10,777
31,237
0
W
Jing Wei
15,979
12,850
0
5,941
11,491
5,030
857
2,647
8,844
0
101,720
W
Shiva
slash500
Shiva
2,308
139
0
142
8,254
7,626
1,052
2,953
5,301
0
36,660
L
1,667
1,238
0
301
13,354
5,046
0
4,384
8,812
0
48,857
L
Skadi
7,454
1,961
0
2,333
11,362
4,376
215
3,476
7,720
0
59,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
46,194
410
Minions Killed
488
0
Camps Cleared
0
1,631,083
Distance Traveled
1,654,089
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,705
484
94
5
0
293,570
0
W
Susano
8,895
494
92
5
0
328,593
9
W
Nu Wa
9,558
531
139
8
0
303,242
1
W
Cabrakan
8,750
486
38
2
0
328,384
5
L
Jing Wei
7,775
432
98
5
0
339,721
0
L
Ymir
7,344
408
46
3
0
275,478
0
W
Jing Wei
11,133
619
159
9
0
348,178
2
W
Shiva
7,858
437
60
3
0
345,692
0
L
Arachne
8,069
448
82
5
0
396,686
0
L
Skadi
8,115
451
90
5
0
325,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role