Player Matchup

Lancelot
Lancelot
CTG Jungles
Lancelot
Level 132
God Stats
3W - 3L
1,543 SR
Queue Stats
156W - 164L
1,596 Elo+
Party 3
Ah Puch
Ah Puch
CTGKID
Ah Puch
Level 160
God Stats
4W - 3L
1,750 SR
Queue Stats
464W - 435L
1,557 Elo+
Party 3
Bacchus
Bacchus
Gr8RiverL10N
Bacchus
Level 128
God Stats
9W - 12L
1,637 SR
Queue Stats
104W - 133L
1,497 Elo+
Party 1
Chiron
Chiron
Nor Cal1999
Chiron
Level 134
God Stats
5W - 2L
1,845 SR
Queue Stats
96W - 93L
1,560 Elo+
Solo
Shiva
Shiva
elmanolin211208
Shiva
Level 148
God Stats
8W - 6L
1,573 SR
Queue Stats
155W - 197L
1,497 Elo+
Party 1
Team Averages
Level 140
1,670 SR
1,541 Elo+

VS

Team Averages
Level 106
1,533 SR
1,559 Elo+
Osiris
Osiris
KasonT26
Osiris
Level 64
God Stats
2W - 5L
1,403 SR
Queue Stats
10W - 16L
1,444 Elo+
Party 2
Lancelot
Lancelot
M4tty1ce
Lancelot
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 98L
1,581 Elo+
Party 2
Geb
Geb
Vorcelon
Geb
Level 127
God Stats
11W - 5L
1,581 SR
Queue Stats
114W - 129L
1,558 Elo+
Solo
Scylla
Scylla
Zombieshadow1232
Scylla
Level 99
God Stats
4W - 2L
1,765 SR
Queue Stats
38W - 28L
1,565 Elo+
Party 2
Chernobog
Chernobog
uigiluis
Chernobog
Level 121
God Stats
3W - 3L
1,418 SR
Queue Stats
62W - 48L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CTG Jungles
Lancelot
17
5 / 4 / 7
10,956
730
14,463
19,367
17,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
CTGKID
Ah Puch
17
0 / 2 / 6
10,674
712
10,449
9,835
4,607
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Gr8RiverL10N
Bacchus
17
2 / 1 / 12
10,555
704
9,788
15,500
26,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
8 / 2 / 3
13,342
889
21,091
12,767
7,743
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 8
11,287
752
18,699
21,135
23,596
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KasonT26
Osiris
16
2 / 4 / 7
9,844
656
6,904
20,891
23,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
M4tty1ce
Lancelot
17
3 / 6 / 9
10,150
677
14,349
24,004
18,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 0 / 6
10,344
690
6,371
11,511
15,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
3 / 4 / 7
10,468
698
18,305
12,924
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
uigiluis
Chernobog
19
4 / 7 / 6
11,352
757
17,137
21,288
10,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
47
21
Kills
12
12
Deaths
21
36
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CTG Jungles
Lancelot
5
4
7
2.13
W
Ah Puch
CTGKID
Ah Puch
0
2
6
1.5
W
Bacchus
Gr8RiverL10N
Bacchus
2
1
12
8
L
Osiris
KasonT26
Osiris
2
4
7
1.38
L
Lancelot
M4tty1ce
Lancelot
3
6
9
1.25
W
Chiron
8
2
3
4.75
L
0
0
6
3
L
3
4
7
1.63
W
6
3
8
3.33
L
Chernobog
uigiluis
Chernobog
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,490
Damage
63,066
78,604
Taken
90,618
79,658
Mitigated
73,688
13,254
Healing
8,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CTG Jungles
Lancelot
14,463
1,862
0
2,800
19,367
17,037
126
6,278
12,760
0
24,541
W
Ah Puch
CTGKID
Ah Puch
10,449
742
0
3,063
9,835
4,607
1,295
1,761
7,960
45,420
0
W
Bacchus
Gr8RiverL10N
Bacchus
9,788
841
0
643
15,500
26,675
146
5,339
9,550
16,013
0
L
Osiris
KasonT26
Osiris
6,904
3,385
0
3,377
20,891
23,853
0
2,523
18,243
0
24,787
L
Lancelot
M4tty1ce
Lancelot
14,349
2,821
0
824
24,004
18,066
0
4,386
19,410
0
28,528
W
Chiron
21,091
8,093
862
4,427
12,767
7,743
5,367
5,734
6,841
0
83,090
L
6,371
226
0
1,523
11,511
15,824
0
2,590
8,770
30,797
0
L
18,305
2,385
0
1,602
12,924
5,263
0
4,654
8,043
44,143
0
W
18,699
2,766
363
1,096
21,135
23,596
1,363
4,402
16,507
0
43,413
L
Chernobog
uigiluis
Chernobog
17,137
10,406
0
715
21,288
10,682
0
5,185
15,915
0
42,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,814
Gold Earned
52,158
316
Minions Killed
207
0
Camps Cleared
0
1,557,667
Distance Traveled
1,456,971
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,956
730
20
1
0
339,255
2
W
Ah Puch
10,674
712
93
6
0
249,648
0
W
Bacchus
10,555
704
13
1
0
311,729
3
L
Osiris
9,844
656
24
2
0
280,424
1
L
Lancelot
10,150
677
22
1
0
302,491
0
W
Chiron
13,342
889
138
9
0
315,349
2
L
Geb
10,344
690
46
3
0
338,274
0
L
Scylla
10,468
698
58
4
0
264,372
2
W
Shiva
11,287
752
52
3
0
341,686
1
L
Chernobog
11,352
757
57
4
0
271,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role