Player Matchup

Horus
Horus
Awood7784
Horus
Level 82
God Stats
2W - 2L
1,549 SR
Queue Stats
250W - 256L
1,531 Elo+
Party 3
Ah Puch
Ah Puch
Comicide-
Ah Puch
Level 34
God Stats
6W - 0L
1,509 SR
Queue Stats
99W - 83L
1,446 Elo+
Party 3
Jormungandr
Jormungandr
DMT Psych0naut
Jormungandr
Level 160
God Stats
2W - 4L
1,356 SR
Queue Stats
364W - 371L
1,495 Elo+
Solo
Achilles
Achilles
XForBloodnGloryX
Achilles
Level 122
God Stats
4W - 0L
1,885 SR
Queue Stats
271W - 262L
1,507 Elo+
Party 3
Hachiman
Hachiman
unikmo
Hachiman
Level 88
God Stats
5W - 3L
1,380 SR
Queue Stats
393W - 384L
1,544 Elo+
Party 3
Team Averages
Level 97
1,536 SR
1,504 Elo+

VS

Team Averages
Level 95
1,518 SR
1,427 Elo+
Cthulhu
Cthulhu
CWSChamps21
Cthulhu
Level 79
God Stats
1W - 1L
1,717 SR
Queue Stats
102W - 100L
1,441 Elo+
Party 2
Horus
Horus
GET o BioSGMA o
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 73L
1,400 Elo+
Party 1
Athena
Athena
McJoeJoeJoe
Athena
Level 152
God Stats
0W - 5L
1,391 SR
Queue Stats
119W - 81L
1,476 Elo+
Party 2
Agni
Agni
SnaggyAvenger18
Agni
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 81L
1,413 Elo+
Party 1
Lancelot
Lancelot
Squanch786
Lancelot
Level 64
God Stats
5W - 6L
1,483 SR
Queue Stats
573W - 593L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Awood7784
Horus
17
3 / 4 / 17
10,741
716
9,437
21,156
17,640
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Comicide-
Ah Puch
20
7 / 2 / 12
12,003
800
30,879
9,373
5,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
DMT Psych0naut
Jormungandr
19
5 / 3 / 13
12,686
846
13,128
22,075
23,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
9 / 3 / 13
12,040
803
18,934
28,501
38,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
unikmo
Hachiman
16
2 / 4 / 7
10,179
679
13,594
14,145
7,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CWSChamps21
Cthulhu
18
4 / 5 / 6
10,431
695
18,098
17,951
19,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
1 / 7 / 10
9,010
601
5,893
23,401
18,632
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
17
3 / 4 / 4
9,571
638
6,861
18,077
19,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 7 / 7
8,709
581
13,549
17,974
8,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Squanch786
Lancelot
19
6 / 4 / 6
11,272
751
11,650
15,308
11,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
48
26
Kills
15
16
Deaths
27
62
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Horus
Awood7784
Horus
3
4
17
2.88
L
Cthulhu
CWSChamps21
Cthulhu
4
5
6
1.4
W
Ah Puch
Comicide-
Ah Puch
7
2
12
6.5
W
Jormungandr
DMT Psych0naut
Jormungandr
5
3
13
3.83
L
1
7
10
0.86
L
Athena
3
4
4
1.25
L
1
7
7
0.64
L
Lancelot
Squanch786
Lancelot
6
4
6
2.25
W
9
3
13
5.17
W
Hachiman
unikmo
Hachiman
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,972
Damage
56,051
95,250
Taken
92,711
92,070
Mitigated
78,080
37,815
Healing
28,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Awood7784
Horus
9,437
4,749
8,299
6,697
21,156
17,640
941
8,098
13,058
0
13,224
L
Cthulhu
CWSChamps21
Cthulhu
18,098
767
1,287
1,129
17,951
19,775
0
9,392
8,211
37,698
0
W
Ah Puch
Comicide-
Ah Puch
30,879
1,878
848
1,073
9,373
5,300
1,386
5,289
4,084
56,925
0
W
Jormungandr
DMT Psych0naut
Jormungandr
13,128
2,375
3,806
3,637
22,075
23,829
784
9,223
12,852
35,643
0
L
5,893
2,694
5,950
5,334
23,401
18,632
0
8,493
14,396
0
11,534
L
Athena
6,861
2,558
3,990
2,866
18,077
19,630
0
8,586
9,331
10,297
0
L
13,549
2,178
1,350
4,699
17,974
8,226
0
9,921
7,861
28,612
0
L
Lancelot
Squanch786
Lancelot
11,650
1,445
471
1,489
15,308
11,817
0
7,615
7,492
0
23,422
W
18,934
3,246
2,343
9,060
28,501
38,233
1,612
9,552
18,734
0
28,458
W
Hachiman
unikmo
Hachiman
13,594
6,313
819
1,233
14,145
7,068
2,050
6,346
7,799
0
23,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,649
Gold Earned
48,993
149
Minions Killed
138
0
Camps Cleared
0
1,376,854
Distance Traveled
1,251,890
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,741
716
10
1
0
305,362
0
L
Cthulhu
10,431
695
50
3
0
262,126
0
W
Ah Puch
12,003
800
72
5
0
274,492
0
W
Jormungandr
12,686
846
27
2
0
264,179
0
L
Horus
9,010
601
3
0
0
249,995
3
L
Athena
9,571
638
16
1
0
266,116
3
L
Agni
8,709
581
42
3
0
210,797
0
L
Lancelot
11,272
751
27
2
0
262,856
4
W
Achilles
12,040
803
15
1
0
304,219
0
W
Hachiman
10,179
679
25
2
0
228,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role