Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Grandinite
Pele
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,612 Elo+
Solo
Thanatos
Thanatos
MisterJagerBomb
Thanatos
Level 158
God Stats
0W - 1L
1,554 SR
Queue Stats
61W - 51L
1,542 Elo+
Solo
Xing Tian
Xing Tian
Shradow
Xing Tian
Level 147
God Stats
2W - 1L
1,709 SR
Queue Stats
34W - 20L
1,777 Elo+
Solo
Yemoja
Yemoja
Xv A mIlLe vX
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,718 Elo+
Solo
Team Averages
Level 144
1,553 SR
1,630 Elo+

VS

Team Averages
Level 136
1,559 SR
1,571 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ANTHONYSEMPAI
Nu Wa
Level 119
God Stats
2W - 0L
1,726 SR
Queue Stats
136W - 58L
1,739 Elo+
Party 1
Hachiman
Hachiman
Blaqkk
Hachiman
Level 149
God Stats
2W - 1L
1,269 SR
Queue Stats
120W - 98L
1,562 Elo+
Party 2
Yemoja
Yemoja
FistFullofMayo
Yemoja
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,456 Elo+
Party 1
King Arthur
King Arthur
b3morris
King Arthur
Level 155
God Stats
2W - 0L
1,801 SR
Queue Stats
78W - 57L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
7 / 7 / 7
11,669
778
13,624
19,565
12,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 5 / 10
12,189
813
24,292
26,116
14,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
17
6 / 8 / 12
10,847
723
11,860
21,300
17,067
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Xing Tian
Shradow
Xing Tian
19
3 / 7 / 16
11,257
750
16,277
25,734
37,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 5 / 19
11,279
752
5,816
21,419
31,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 4 / 21
11,523
768
13,097
20,146
37,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
9 / 4 / 14
12,063
804
22,497
14,618
7,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Blaqkk
Hachiman
20
10 / 6 / 13
12,495
833
31,912
14,398
7,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 21
10,711
714
9,734
20,542
29,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
b3morris
King Arthur
20
9 / 7 / 14
12,614
841
19,244
24,495
32,401
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
115
25
Kills
32
32
Deaths
25
64
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
7
7
1.5
W
Bacchus
 
Bacchus
4
4
21
3.63
W
9
4
14
4
W
Hachiman
Blaqkk
Hachiman
10
6
13
2.75
W
0
4
21
2.63
L
8
5
10
2.6
L
Thanatos
6
8
12
1.5
L
Xing Tian
Shradow
Xing Tian
3
7
16
1.57
L
1
5
19
2.1
W
King Arthur
b3morris
King Arthur
9
7
14
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,869
Damage
96,484
114,134
Taken
94,199
112,433
Mitigated
115,016
45,151
Healing
17,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,624
2,652
2,320
1,848
19,565
12,221
1,216
6,952
12,613
0
21,757
W
Bacchus
 
Bacchus
13,097
1,302
920
3,317
20,146
37,791
0
6,464
13,682
21,447
0
W
22,497
7,576
158
1,836
14,618
7,898
3,208
3,344
11,274
44,800
0
W
Hachiman
Blaqkk
Hachiman
31,912
12,254
1,075
729
14,398
7,866
4,146
2,321
12,077
0
49,765
W
9,734
2,740
4,967
3,068
20,542
29,060
915
3,789
16,753
16,985
0
L
24,292
4,872
1,816
10,797
26,116
14,576
2,240
11,885
14,231
0
55,179
L
Thanatos
11,860
2,202
2,470
9,087
21,300
17,067
490
11,762
9,538
0
18,832
L
Xing Tian
Shradow
Xing Tian
16,277
1,281
0
332
25,734
37,239
380
7,559
18,175
40,346
0
L
5,816
2,321
12,529
3,952
21,419
31,330
397
7,273
14,146
14,516
0
W
King Arthur
b3morris
King Arthur
19,244
1,675
0
985
24,495
32,401
0
6,175
17,708
193
34,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,241
Gold Earned
59,406
139
Minions Killed
143
0
Camps Cleared
0
1,280,492
Distance Traveled
1,223,345
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,669
778
27
2
0
226,037
1
W
Bacchus
11,523
768
14
1
0
267,366
2
W
Nu Wa
12,063
804
27
2
0
232,611
1
W
Hachiman
12,495
833
64
4
0
251,073
1
W
Yemoja
10,711
714
21
1
0
248,396
0
L
Pele
12,189
813
48
3
0
284,335
1
L
Thanatos
10,847
723
13
1
0
268,752
0
L
Xing Tian
11,257
750
30
2
0
271,158
0
L
Yemoja
11,279
752
21
1
0
230,210
2
W
King Arthur
12,614
841
17
1
0
223,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role