Player Matchup

Medusa
Medusa
Fariko xJaggedx
Medusa
Level 16
God Stats
4W - 4L
1,334 SR
Queue Stats
16W - 18L
1,266 Elo+
Party 1
Freya
Freya
RoAdKiLl149
Freya
Level 84
God Stats
3W - 4L
1,655 SR
Queue Stats
13W - 13L
1,266 Elo+
Party 1
Cerberus
Cerberus
bassman_08
Cerberus
Level 93
God Stats
3W - 2L
1,489 SR
Queue Stats
104W - 139L
1,366 Elo+
Solo
Team Averages
Level 64
1,493 SR
1,299 Elo+

VS

Team Averages
Level 67
1,416 SR
1,383 Elo+
Chang'e
Chang'e
Masorious
Chang'e
Level 109
God Stats
2W - 2L
1,294 SR
Queue Stats
119W - 130L
1,374 Elo+
Party 2
Jing Wei
Jing Wei
RichardJenga
Jing Wei
Level 28
God Stats
62W - 73L
1,468 SR
Queue Stats
134W - 164L
1,374 Elo+
Party 2
Odin
Odin
Sleepy_Joe420
Odin
Level 65
God Stats
6W - 5L
1,487 SR
Queue Stats
45W - 52L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,709
559
5,318
13,190
5,346
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 0
7,256
605
8,772
8,401
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
bassman_08
Cerberus
10
0 / 3 / 0
7,242
604
4,261
14,819
12,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Masorious
Chang'e
15
7 / 0 / 3
9,802
817
12,869
9,738
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
RichardJenga
Jing Wei
14
2 / 0 / 9
8,785
732
8,877
7,276
3,401
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 0 / 8
8,689
724
6,043
9,685
10,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Chang'e
Masorious
Chang'e
7
0
3
8.5
W
Jing Wei
RichardJenga
Jing Wei
2
0
9
6.5
L
0
1
0
0
W
3
0
8
7
L
Cerberus
bassman_08
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,351
Damage
27,789
36,410
Taken
26,699
22,440
Mitigated
19,687
4,390
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,318
2,269
0
0
13,190
5,346
0
3,802
9,180
0
20,366
W
Chang'e
Masorious
Chang'e
12,869
923
4,038
5,985
9,738
5,776
662
5,876
3,862
44,534
0
W
Jing Wei
RichardJenga
Jing Wei
8,877
7,547
0
264
7,276
3,401
1,310
3,331
3,945
0
35,142
L
8,772
2,645
0
2,144
8,401
4,466
0
3,150
5,135
33,581
2,943
W
6,043
1,171
0
606
9,685
10,510
675
3,811
5,874
0
25,010
L
Cerberus
bassman_08
Cerberus
4,261
172
0
2,246
14,819
12,628
0
5,431
8,908
14,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,207
Gold Earned
27,276
130
Minions Killed
162
2
Camps Cleared
10
597,594
Distance Traveled
736,501
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,709
559
21
2
0
198,209
0
W
Chang'e
9,802
817
87
7
8
247,170
3
W
Jing Wei
8,785
732
42
4
0
246,463
0
L
Freya
7,256
605
68
6
2
194,906
3
W
Odin
8,689
724
33
3
2
242,868
1
L
Cerberus
7,242
604
41
3
0
204,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role