Player Matchup

Skadi
Skadi
AA Azrael 777
Skadi
Level 107
God Stats
26W - 34L
1,425 SR
Queue Stats
53W - 94L
1,158 Elo+
Party 1
Bakasura
Bakasura
CominThrough981
Bakasura
Level 69
God Stats
17W - 12L
1,291 SR
Queue Stats
45W - 69L
1,175 Elo+
Party 1
Yemoja
Yemoja
FatHalpert717
Yemoja
Level 68
God Stats
2W - 11L
1,442 SR
Queue Stats
42W - 66L
1,306 Elo+
Party 1
Olorun
Olorun
Mysfit4204
Olorun
Level 68
God Stats
22W - 22L
1,711 SR
Queue Stats
44W - 79L
1,066 Elo+
Party 1
Cu Chulainn
Cu Chulainn
josefresno
Cu Chulainn
Level 89
God Stats
14W - 11L
1,620 SR
Queue Stats
177W - 184L
1,418 Elo+
Solo
Team Averages
Level 80
1,498 SR
1,225 Elo+

VS

Team Averages
Level 50
1,452 SR
1,194 Elo+
Hachiman
Hachiman
El Rey6139
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,074 Elo+
Party 2
Cerberus
Cerberus
Inquisidor1409
Cerberus
Level 15
God Stats
0W - 6L
1,073 SR
Queue Stats
1W - 8L
1,120 Elo+
Party 2
Mulan
Mulan
SuperALANIbros
Mulan
Level 68
God Stats
5W - 7L
1,338 SR
Queue Stats
242W - 335L
1,312 Elo+
Solo
Eset
Eset
sephiwhait
Eset
Level 146
God Stats
4W - 2L
1,849 SR
Queue Stats
108W - 118L
1,382 Elo+
Party 2
Fenrir
Fenrir
sephiwhait
Fenrir
Level 7
God Stats
11W - 11L
1,500 SR
Queue Stats
26W - 32L
1,082 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
5,944
540
9,723
6,031
1,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
10
4 / 1 / 1
6,035
549
3,927
5,563
2,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 0 / 6
5,806
528
3,585
2,347
1,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Mysfit4204
Olorun
10
0 / 0 / 3
5,769
524
3,436
3,869
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
josefresno
Cu Chulainn
12
3 / 0 / 0
7,039
640
4,188
7,088
4,909
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
El Rey6139
Hachiman
8
0 / 4 / 0
4,677
425
724
7,579
1,932
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
8
0 / 2 / 0
4,854
441
1,946
11,796
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,105
464
2,987
7,472
3,723
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 1
5,560
505
3,114
6,725
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
sephiwhait
Fenrir
9
2 / 0 / 0
5,456
496
1,630
5,005
1,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Bakasura
4
1
1
4.5
L
Hachiman
El Rey6139
Hachiman
0
4
0
0
W
0
0
6
3
L
Cerberus
0
2
0
0
W
Olorun
Mysfit4204
Olorun
0
0
3
1.5
L
0
3
0
0
W
Cu Chulainn
josefresno
Cu Chulainn
3
0
0
3
L
0
2
1
0.25
L
Fenrir
sephiwhait
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,859
Damage
10,401
24,898
Taken
38,577
11,714
Mitigated
17,055
7,143
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,723
3,910
0
220
6,031
1,765
643
1,568
4,463
0
43,590
W
Bakasura
3,927
2,613
0
1,417
5,563
2,016
0
771
4,792
0
27,201
L
Hachiman
El Rey6139
Hachiman
724
46
0
2,077
7,579
1,932
0
1,194
6,206
0
17,688
W
3,585
686
1,252
1,206
2,347
1,448
329
786
1,561
14,095
0
L
Cerberus
1,946
97
0
3,095
11,796
7,407
0
2,654
9,026
21,457
0
W
Olorun
Mysfit4204
Olorun
3,436
1,780
0
974
3,869
1,576
432
1,935
1,934
34,937
5,498
L
2,987
651
0
775
7,472
3,723
0
0
7,472
0
30,742
W
Cu Chulainn
josefresno
Cu Chulainn
4,188
680
0
2,074
7,088
4,909
0
0
7,088
0
42,295
L
3,114
503
207
1,252
6,725
2,208
0
1,860
4,704
41,985
0
L
Fenrir
sephiwhait
Fenrir
1,630
144
244
2,959
5,005
1,785
0
711
4,294
0
25,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,593
Gold Earned
25,652
291
Minions Killed
264
0
Camps Cleared
0
1,066,197
Distance Traveled
1,006,727
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,944
540
73
7
0
195,004
1
W
Bakasura
6,035
549
66
6
0
271,267
4
L
Hachiman
4,677
425
39
4
0
206,576
0
W
Yemoja
5,806
528
13
1
0
189,627
5
L
Cerberus
4,854
441
39
4
0
193,811
0
W
Olorun
5,769
524
57
5
0
189,240
3
L
Mulan
5,105
464
52
5
0
166,390
0
W
Cu Chulainn
7,039
640
82
7
0
221,059
0
L
Eset
5,560
505
84
8
0
197,455
0
L
Fenrir
5,456
496
50
5
0
242,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role