Player Matchup

Sol
Sol
IZethKer
Sol
Level 39
God Stats
1W - 7L
1,109 SR
Queue Stats
153W - 224L
1,267 Elo+
Solo
Nemesis
Nemesis
Icreams114
Nemesis
Level 37
God Stats
6W - 8L
1,410 SR
Queue Stats
43W - 56L
1,319 Elo+
Party 2
Yemoja
Yemoja
UTD Nemo
Yemoja
Level 45
God Stats
3W - 3L
1,388 SR
Queue Stats
13W - 29L
1,240 Elo+
Party 2
Team Averages
Level 40
1,302 SR
1,276 Elo+

VS

Team Averages
Level 55
1,561 SR
1,289 Elo+
Loki
Loki
Newfer22
Loki
Level 68
God Stats
4W - 1L
1,730 SR
Queue Stats
10W - 16L
1,375 Elo+
Party 1
Khepri
Khepri
SHARKSHRF
Khepri
Level 77
God Stats
52W - 53L
1,394 SR
Queue Stats
510W - 797L
1,231 Elo+
Solo
Anubis
Anubis
walrinwalrus777
Anubis
Level 20
God Stats
3W - 0L
1,559 SR
Queue Stats
5W - 8L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
7,382
615
8,342
8,013
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Icreams114
Nemesis
13
2 / 7 / 1
8,279
690
11,121
14,005
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
UTD Nemo
Yemoja
12
0 / 3 / 3
7,880
657
4,483
13,742
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 0 / 7
8,619
718
11,420
5,917
2,523
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
SHARKSHRF
Khepri
13
0 / 1 / 11
8,631
719
3,516
7,675
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
7 / 2 / 3
9,218
768
14,253
17,342
9,985
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Nemesis
Icreams114
Nemesis
2
7
1
0.36
W
Loki
5
0
7
8.5
W
Khepri
SHARKSHRF
Khepri
0
1
11
5.5
L
Yemoja
UTD Nemo
Yemoja
0
3
3
0.5
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
29,189
35,760
Taken
30,934
21,236
Mitigated
21,149
6,496
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,342
2,483
89
2,230
8,013
3,406
0
2,704
5,309
25,705
2,720
L
Nemesis
Icreams114
Nemesis
11,121
5,397
0
973
14,005
4,721
0
8,456
5,549
0
27,664
W
Loki
11,420
7,514
0
744
5,917
2,523
0
1,863
4,054
0
21,842
W
Khepri
SHARKSHRF
Khepri
3,516
238
0
956
7,675
8,641
222
3,465
4,210
13,404
0
L
Yemoja
UTD Nemo
Yemoja
4,483
1,668
1,571
1,633
13,742
13,109
0
7,061
6,681
12,551
0
W
14,253
1,900
642
10,924
17,342
9,985
408
6,737
10,605
46,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,541
Gold Earned
26,468
102
Minions Killed
119
6
Camps Cleared
5
564,971
Distance Traveled
599,973
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,382
615
47
4
2
191,039
2
L
Nemesis
8,279
690
35
3
3
209,386
2
W
Loki
8,619
718
24
2
2
215,319
0
W
Khepri
8,631
719
16
1
0
214,953
0
L
Yemoja
7,880
657
20
2
1
164,546
0
W
Anubis
9,218
768
79
7
3
169,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role